Please note that this GitHub is still work-in-process. Therefore, if you would like to play AntiStasi 1.4, following we have posted a plug & play pbos as well as a tested modsets:
Mission for AntiStasi Greenfor on Altis: https://drive.google.com/file/d/1ikZvMKImjiNzNf9-v7WwMgdWO3Etjg0l/view?usp=sharing
Mission for AntiStasi Blufor on Altis: https://drive.google.com/file/d/11IizoCcmdBUspYKUfoRnaYq-39GaoDx8/view?usp=sharing
Mission for AntiStasi Greenfor on Tanoa: https://drive.google.com/file/d/1LxGvHZXw-g_mOdp5vCu_pRYFFGmLviGV/view?usp=sharing
Tested modest for the three missions: https://drive.google.com/file/d/11SGGS1AaNWgpJhKFAderloAsS6YiqWra/view?usp=sharing
The translation of the variables has been completed to 99.5+%. Bugfixing will start.
Please note that this fork of A3-AntiStasi is momentarily undergoing the translation from spanish to english. This is done by me (Bob Murphy) as well as other members and admins of the Official A3-AntiStasi Community. Once the translation is completed, we will apply bug fixes and will add further content to the mission.
!!!PLEASE NOTE THAT THIS README NEEDS TO BE UPDATED - information as well as links below this message could be outdated.
A Persistent Whole Map Mission, for SP or MP co-op, focused on Resistance, Infantry and Guerrilla Tactics.
Features:
- Playable in SP, MP, and persistent open server MP.
- Blufor vs Greenfor vs Redfor with dynamic battles, let Blufor and Redfor fight and strike them while they're busy, don't draw too much attention or the aggressivity against SDK will increase, causing heavy reactions. Be nice with their wounded instead; If healed they might think to join you!
- Available in both Altis and Tanoa versions.
- AI Enemy Commander which reacts to your movements and manages his resources.
- Around 18 possible Sidemissions: Assasination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions with a wide variety for each type.
- Possibility of Undercovered Operations, same as a Resistance soldier can do.
- Persistent Stat Save System: You won't lose game or server progress upon a game update.
- Enhanced AI Squadmate control.
- AI friendlies and enemy can drag/carry and heal injured soldiers, not working with ACE3 mod.
- AI Garrisons that use static weapon you add .
- Forests get destroyed as long as the war evolves.
- Up to 3 Headless Client supported.
- Integrated Mods: TFAR, ACRE, RHS: AFRF, USAF and GREF, FFAA, ACE or, to keep the unique features of AI that would be disabled with ACE medical system: ACE no medical. None of them mandatory.
There are 2 islands in the same repository so you have to:
- Download the Github repository
- Go to /templates/ directory and copy A3-AATemplate.Altis into a new folder
- Copy everything from A3-Antistasi into the A3-AATemplate.Altis folder
- Go into /templates/ inside the A3-AATemplate.Altis folder and deleted the other templates in there
- Then compile the mission using pbomanager
Replace Altis with Tanoa for Tanoa version.
Or google arma 3 get pbo workshop
and use workshop version ;)
- The NATO PvP Option is still WiP, but definitely playable. Among other things to improve, the NATO heli taxi (Radio 0-8) uses vanilla BIS module and lack of some functionalities Antistasi needs. If in trouble, login/logout.
- Tanoa is a pain in the ♥♥♥ for AI driving on roads. They have built a lot of small tracks which AI uses badly due to the dense jungle which surrounds them. Possible solutions are WiP.
- Mission balancing is still under study.
- Some features have not been heavily tested. That's why are you're here :)
Mission is on Beta STAGE.
- Official discord
- Official website
- Official guide
- Official video tutorial
- Steam Workshop: Altis
- Steam Workshop: Tanoa
Please rate up the mission if you like the concept. The more players we are, the better mission we will have thanks to comments, suggestions, and bug reports.
Official servers are moving a lot lately. Come to the official website to get up to date information.
Teamspeak/TFAR is mandatory on antistasi official servers.