Open-source modding API for Minecraft
- Faster update (since it uses mojang mapping, no need to make our mapping)
- it does not mean "fast update", because sometimes i don't have enough time to work on this project :(
- Deobfuscated code (classes, fields, methods, and sometimes local variables)
- Simple steps to get started making mods
Blueberry is a very small project. Whilst I try not to break API compatibility, but things could change at anytime!
- Live Compiler (compiles the mod from .java files when loading a mod)
Recompile
button on the mod list menu to recompile and reload the mod (see issues for known issues)- See the documentation for more details and how to use it properly
- Mixin support
- File selection screen within the client (FileDialogScreen)
- Bundled Kotlin (v1.7.0)
All translation PRs are welcome!
To start the translation of the project, please follow these steps:
- Fork the project
- Clone the project with VSCode or anything you can browse files and edit them
- Go to
Blueberry-API/src/main/resources/assets/blueberry/lang
, create or modify the translation file! (Do not editen_us.json
unless they are misspelled) - Create a PR with your changes.