Releases: BlueStaggo/MCDiverge
1.0-a9.4
Just a few difficulty tweaks as well as main hand: left ;)
Also fixed a critical bug relating to anvils.*
*I actually created another critical bug relating to anvils that I fixed in a reupload. Oops.
1.0-a9.3
Fixed a few bugs, a few typos, the look of the HUD bars, and most importantly, the chest bug! At least with a quick and dirty fix for now. Chunk unloading in singleplayer has been disabled temporarily until I can find a way to get it to work in singleplayer without it randomly erasing tile entities.
1.0-a9.2
A few critical bug fixes and a sprinkle of intentional game design
1.0-a9.1
Just a few bug fixes and tweaks, don't mind me.
1.0-a9
Alpha 9 is here! Featuring an early game progression rework, more tweaked world generation, more graphics options, fixed servers and, most importantly, chairs!
1.0-a8.1
Just a few bug fixes, smaller file sizes and improved oceans ;)
1.0-a8
The eight alpha version of the Minecraft Diverge Beta Rework is here! Development versions have moved away from snapshot naming as development time is sparse. This experimental update features an ore progression rework, charms, ruins, doubled underground depth and world generation tweaks!
24w11a
Overhauled cave generation, introduced plenty of new stone types and blocks, and implemented floating point health!
24w08a
This is mostly a fixing update. However, the shape of the land has been changed, some biomes had their height adjusted and a new crafting system has been implemented.
24w04a
New content incoming! The world generation has been greatly overhauled with a brand new terrain generator and 17 biomes to explore! As well as this, there are now five wood types with their respective planks. This snapshot has been released quickly in order to gather feedback on world generation.