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3. Gene List

Aaron Howser edited this page Sep 26, 2024 · 3 revisions

Bioluminescence

Place temporary light sources where you walk.

Can be given to mobs.


Chatterbox

Your chat messages are read by the game narrator. Only works in a 64 block radius, and can be disabled in client config.

Cannot be given to mobs.


Chilling

Your melee attacks inflict Freezing, a la Powdered Snow.

Can be given to mobs.


Claws

Your melee attacks might inflict Bleeding, a new damage over time effect. Can be mutated into Claws II, which is more likely to proc.

Can be given to mobs.


Climb Walls

Lets you climb walls.

Cannot be given to mobs.


Dragon's Breath

Adds a keybind to shoot a Dragon Fireball projectile.

Cannot be given to mobs.


Eat Grass

Right-click Grass Blocks to refill hunger. Resets cooldown for Wooly Gene.

Cannot be given to mobs.


Efficiency

Increases your base mining speed. Stacks with enchantments and Haste potions.

Cannot be given to mobs.


Emerald Heart

Drop an Emerald upon death (including if said death is canceled). Has a cooldown.

Can be given to mobs.


Ender Dragon Health

Allows you to use Dragon Health Crystals. When you take damage, the damage is canceled and the Crystal takes equivalent amount of durability damage.

Cannot be given to mobs.


Explosive Exit

Explode on death. For players, you must have 5 Gunpowder in your inventory.

Can be given to mobs.


Fire Proof

Makes you immune to fire damage, and douses you immediately.

Can be given to mobs.


Flight

Gives creative mode flight.

Requires the Teleport, Jump Boost, and No Fall Damage Genes.

Cannot be given to mobs


Haste

Gives the Haste effect. Can be mutated to Haste II.

Cannot be given to mobs.


Infinity

Allows you to shoot basic arrows when you have none.

Cannot be given to mobs.


Invisible

Gives the Invisible effect.

Can be given to mobs.


Item Attraction Field

Picks up items within an 8 block radius. Disabled when sneaking, when holding an active Anti-Field Orb, or near an unpowered Anti-Field Block.

Radius and cooldown are configurable. Uses the tag geneticsresequenced:magnet_blacklist to blacklist items.

Cannot be given to mobs.


Johnny

Increases your damage dealt when using Axes. Configurable, defaults to +25%.

Can be given to mobs.


Jump Boost

Gives the Jump Boost effect.

Can be given to mobs.


Keep Inventory

Returns your entire inventory to you upon respawning. May not play nice with grave mods etc or soulbound enchantments, so you may want to disable this in the config.

Cannot be given to mobs.


Knockback

Increases your melee attacks' knockback.

Can be given to mobs.


Lay Egg

Makes you occasionally drop Eggs.

Can be given to mobs.


Luck

Gives the Luck effect.

Can be given to mobs.


Meaty

Gives the ability to drop Raw Porkchops when Sheared. Has a cooldown.

Can be mutated into Meaty II, which causes you to drop a Cooked Porkchop every so often.

Can be given to mobs.


Milky

Gives the ability to be milked with a Bucket.

Can be given to mobs.


Mob Sight

Gives all nearby mobs Glowing.

Cannot be given to mobs.


More Hearts

Gives 10 more hearts.

Can be mutated to More Hearts II, which gives an additional 10 hearts.

Can be given to mobs.


Night Vision

Gives the Night Vision effect.

Cannot be given to mobs.


No Fall Damage

Gives immunity to fall damage.

Can be given to mobs.


No Hunger

Prevents hunger from dropping below a configurable point, defaulting to half hunger.

Cannot be given to mobs.


Photosynthesis

Feeds you when in direct sunlight.

Requires Thorns.

Cannot be given to mobs.


Poison Immunity

Instantly removes Poison effects, and prevents them from damaging you.

Can be given to mobs.


Reaching

Increases your reach distance by 1.25 times.

Cannot be given to mobs.


Regeneration

Gives the Regeneration effect.

Can be mutated into Regeneration IV.

Can be given to mobs.


Resistance

Gives the Resistance effect.

Can be mutated into Resistance II.

Can be given to mobs.


Scare Creepers

Makes Creepers run away from you.

Cannot be given to mobs.


Scare Skeletons

Makes Skeletons run away from you.

Cannot be given to mobs.


Scare Spiders

Makes Spiders run away from you.

Cannot be given to mobs.


Scare Zombies

Makes Zombies run away from you.

Cannot be given to mobs.


Shoot Fireballs

Allows you to shoot Blaze fireballs by sneak right-clicking with a Blaze Rod.

Cannot be given to mobs.


Slimy Death

On death, brings you back with some health and spawns some Support Slimes to protect you in battle.

Support Slimes use your skin's head texture, and despawn when out of enemies to fight.

Has a rather long cooldown.

Can be given to mobs.


Speed

Gives the Speed effect.

Can be mutated into Speed II and Speed IV.

Can be given to mobs.


Step Assist

Allows you to step up full blocks.

Cannot be given to mobs.


Strength

Gives the Strength effect.

Can be mutated into Strength II.

Can be given to mobs.


Teleport

Lets you use a keybind to teleport forward a short distance.

Cannot be given to mobs.


Thorns

Gives a chance of retaliating from melee attacks, if wearing either no Chestplate or a Leather Chestplate.

Can be given to mobs.


Water Breathing

Gives the Water Breathing effect.

Can be given to mobs.


Wither Hit

Makes your melee attacks inflict the Wither effect.

Can be given to mobs.


Wither Proof

Makes you immune to Wither damage.

Can be given to mobs.


Wooly

Allows you to be Sheared for Wool.

Removes your outer skin layers until you can be sheared again (or you leave the world).

Can be given to mobs.


XP Attraction Field

Picks up XP Orbs within an 8 block radius. Disabled when sneaking, when holding an active Anti-Field Orb, or near an unpowered Anti-Field Block.

Radius and cooldown are configurable.

Cannot be given to mobs.