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3. Gene List
Place temporary light sources where you walk.
Can be given to mobs.
Your chat messages are read by the game narrator. Only works in a 64 block radius, and can be disabled in client config.
Cannot be given to mobs.
Your melee attacks inflict Freezing, a la Powdered Snow.
Can be given to mobs.
Your melee attacks might inflict Bleeding, a new damage over time effect. Can be mutated into Claws II, which is more likely to proc.
Can be given to mobs.
Lets you climb walls.
Cannot be given to mobs.
Adds a keybind to shoot a Dragon Fireball projectile.
Cannot be given to mobs.
Right-click Grass Blocks to refill hunger. Resets cooldown for Wooly Gene.
Cannot be given to mobs.
Increases your base mining speed. Stacks with enchantments and Haste potions.
Cannot be given to mobs.
Drop an Emerald upon death (including if said death is canceled). Has a cooldown.
Can be given to mobs.
Allows you to use Dragon Health Crystals. When you take damage, the damage is canceled and the Crystal takes equivalent amount of durability damage.
Cannot be given to mobs.
Explode on death. For players, you must have 5 Gunpowder in your inventory.
Can be given to mobs.
Makes you immune to fire damage, and douses you immediately.
Can be given to mobs.
Gives creative mode flight.
Requires the Teleport, Jump Boost, and No Fall Damage Genes.
Cannot be given to mobs
Gives the Haste effect. Can be mutated to Haste II.
Cannot be given to mobs.
Allows you to shoot basic arrows when you have none.
Cannot be given to mobs.
Gives the Invisible effect.
Can be given to mobs.
Picks up items within an 8 block radius. Disabled when sneaking, when holding an active Anti-Field Orb, or near an unpowered Anti-Field Block.
Radius and cooldown are configurable. Uses the tag geneticsresequenced:magnet_blacklist
to blacklist items.
Cannot be given to mobs.
Increases your damage dealt when using Axes. Configurable, defaults to +25%.
Can be given to mobs.
Gives the Jump Boost effect.
Can be given to mobs.
Returns your entire inventory to you upon respawning. May not play nice with grave mods etc or soulbound enchantments, so you may want to disable this in the config.
Cannot be given to mobs.
Increases your melee attacks' knockback.
Can be given to mobs.
Makes you occasionally drop Eggs.
Can be given to mobs.
Gives the Luck effect.
Can be given to mobs.
Gives the ability to drop Raw Porkchops when Sheared. Has a cooldown.
Can be mutated into Meaty II, which causes you to drop a Cooked Porkchop every so often.
Can be given to mobs.
Gives the ability to be milked with a Bucket.
Can be given to mobs.
Gives all nearby mobs Glowing.
Cannot be given to mobs.
Gives 10 more hearts.
Can be mutated to More Hearts II, which gives an additional 10 hearts.
Can be given to mobs.
Gives the Night Vision effect.
Cannot be given to mobs.
Gives immunity to fall damage.
Can be given to mobs.
Prevents hunger from dropping below a configurable point, defaulting to half hunger.
Cannot be given to mobs.
Feeds you when in direct sunlight.
Requires Thorns.
Cannot be given to mobs.
Instantly removes Poison effects, and prevents them from damaging you.
Can be given to mobs.
Increases your reach distance by 1.25 times.
Cannot be given to mobs.
Gives the Regeneration effect.
Can be mutated into Regeneration IV.
Can be given to mobs.
Gives the Resistance effect.
Can be mutated into Resistance II.
Can be given to mobs.
Makes Creepers run away from you.
Cannot be given to mobs.
Makes Skeletons run away from you.
Cannot be given to mobs.
Makes Spiders run away from you.
Cannot be given to mobs.
Makes Zombies run away from you.
Cannot be given to mobs.
Allows you to shoot Blaze fireballs by sneak right-clicking with a Blaze Rod.
Cannot be given to mobs.
On death, brings you back with some health and spawns some Support Slimes to protect you in battle.
Support Slimes use your skin's head texture, and despawn when out of enemies to fight.
Has a rather long cooldown.
Can be given to mobs.
Gives the Speed effect.
Can be mutated into Speed II and Speed IV.
Can be given to mobs.
Allows you to step up full blocks.
Cannot be given to mobs.
Gives the Strength effect.
Can be mutated into Strength II.
Can be given to mobs.
Lets you use a keybind to teleport forward a short distance.
Cannot be given to mobs.
Gives a chance of retaliating from melee attacks, if wearing either no Chestplate or a Leather Chestplate.
Can be given to mobs.
Gives the Water Breathing effect.
Can be given to mobs.
Makes your melee attacks inflict the Wither effect.
Can be given to mobs.
Makes you immune to Wither damage.
Can be given to mobs.
Allows you to be Sheared for Wool.
Removes your outer skin layers until you can be sheared again (or you leave the world).
Can be given to mobs.
Picks up XP Orbs within an 8 block radius. Disabled when sneaking, when holding an active Anti-Field Orb, or near an unpowered Anti-Field Block.
Radius and cooldown are configurable.
Cannot be given to mobs.