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Improvements to struct interop for DOTS #70
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With the last commit, I think I fixed the generation issue Kasuromi found earlier. Now I added another kind of |
Il2CppInterop.Generator/Passes/Pass12CreateGenericNonBlittableTypes.cs
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Il2CppInterop.Generator/Passes/Pass12CreateGenericNonBlittableTypes.cs
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This PR of Il2CppInterop should be used from now on: BepInEx/Il2CppInterop#70
Hello! I am open to reviewing this pull request if you rebase it. |
I can do that sometime later, however recently I'm rather busy with Core Keeper's 1.0 release. |
Also if I had to guess there is a lot of changes that would be needed because of #124 for this to work properly. |
That is correct. The switch to AsmResolver required many changes. In some ways, it was a rewrite of the generator. |
Do you have any Cecil to AsmResolver migration guides perhaps? I'm not familiar with the latter. |
They are very similar, though I don't have any guides. |
This PR includes three improvements, which make working with DOTS based games much easier:
unmanaged
.