Unreal Engine Plugin Exposing functions to Blueprints and adding small utilities.
Currently Compatible with Unreal Engine 5.3.
Structures | Description |
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Object Array | Array of Objects, useful as a value in a Map (Dictionary). |
Delegate Handle Wrapper | Delegate Handle holds ID of a delegate, used for unbinding. |
Enums | Description |
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World Type | The type of world an object lives in. Describes the context in which it is being used (Editor, Game, Preview etc.) (Blueprint Accessible version of the Engine EWorldType). |
Extended Blend Space Axis | Used as parameter for GetBlendSpaceAxisMinMax() |
Class | Blueprint Functions | Domain |
---|---|---|
Extended Unreal Library | Make Brush from App Style | Runtime |
Extended Unreal Library | Make Brus from Style Set | Runtime |
Extended Unreal Library | Make Brush from Slate Icon | Runtime |
Extended Unreal Library | Get Soft Class Name | Runtime |
Extended Unreal Library | Get Soft Class Display Name Text | Developer |
Extended Unreal Library | Get Soft Object Name | Runtime |
Extended Unreal Library | Get Class Display Name Text | Developer |
Extended Unreal Library | Get Component (Component Reference) | Runtime |
Extended Unreal Library | Make Component Reference | Runtime |
Extended Unreal Library | Get Component by Name | Runtime |
Extended Unreal Library | To Display String | Runtime |
Extended Unreal Library | Focus Viewport to Selection | Developer |
Extended Unreal Library | Get Attached Actors of Class | Runtime |
Extended Unreal Library | Get First Attached Actor of Class | Runtime |
Extended Unreal Library | Set Active (Safe) (Component) | Runtime |
Extended Unreal Library | Is Running Construction (Actor) | Runtime |
Extended Unreal Library | Is Beginning Play (Actor) | Runtime |
Extended Unreal Library | Has Begun Play (Actor) | Runtime |
Extended Unreal Library | Is in Play (Actor) | Runtime |
Extended Unreal Library | Set Actor Display Name | Developer |
Extended Unreal Library | Get Hash | Runtime |
Extended Unreal Library | Get Custom Primitive Data | Runtime |
Extended Unreal Library | Get Custom Primitive Data Float | Runtime |
Extended Unreal Library | Does Class Implement Interface | Runtime |
Extended Unreal Library | Destroy Audio Component when Complete | Runtime |
Extended Unreal Library | Is Actor in Actor Owner Chain | Runtime |
Extended Unreal Library | Is Actor in Component Owner Chain | Runtime |
Extended Unreal Library | Get Owner Chain | Runtime |
Extended Unreal Library | Get Owner (Safe) | Runtime |
Extended Unreal Library | Is Net Startup Actor | Runtime |
Extended Unreal Library | As Actor or Owner | Runtime |
Extended Unreal Library | Bind Event to OnTransformUpdated | Runtime |
Extended Unreal Library | Unbind Event from OnTransformUpdated | Runtime |
Extended Unreal Library | Set Preview Skeletal Mesh | Developer |
Extended Unreal Library | Get Distance Along Spline at Time | Runtime |
Extended Unreal Library | Get Time Along Spline at Time | Runtime |
Extended Unreal Library | Get Time Along Spline at Spline Point | Runtime |
Extended Unreal Library | Get Owner Chain | Runtime |
Extended Unreal Library | Get Interface Implementor | Runtime |
Extended Unreal Library | Get Interface Implementors | Runtime |
Extended Unreal Library | GetPlayerViewportTransform | Runtime |
Extended Unreal Library | SetTimelineDuration | Runtime |
Extended World Library | Get World Gravity | Runtime |
Extended World Library | Get World Type | Runtime |
Extended World Library | Is Game World | Runtime |
Extended World Library | Is Editor World | Runtime |
Extended World Library | Is Preview World | Runtime |
Extended Animation Library | Get Blend Space Axis Min Max | Runtime |
Extended Array Library | Cast Array | Runtime |
Extended Array Library | Remove Items | Runtime |
Extended Array Library | To Set | Runtime |
Extended Array Library | Filter Array for Interface | Runtime |
Extended Array Library | Resolve | Runtime |
Extended Set Library | Add Set | Runtime |
Extended Set Library | Cast Set | Runtime |
Extended Map Library | Find Keys by Value | Runtime |
Extended Curve Library | Get Float Value (Runtime Float Curve) | Runtime |
Extended Curve Library | Get Time Range (Runtime Float Curve) | Runtime |
Extended Curve Library | Get Value Range (Runtime Float Curve) | Runtime |
Extended Curve Library | Is Constant (Runtime Float Curve) | Runtime |
Extended Curve Library | Is Empty (Runtime Float Curve) | Runtime |
Extended Curve Library | Get Curve (Runtime Curve) | Runtime |
Extended Math Library | Make Relative Rotator | Runtime |
Extended Math Library | Signed Distance from Plane (Plane) | Runtime |
Extended Math Library | Equal (Plane) | Runtime |
Extended Math Library | Flip (Plane) | Runtime |
Extended Math Library | Is Valid (Plane) | Runtime |
Extended Math Library | Get Origin (Plane) | Runtime |
Extended Math Library | Get Normal (Plane) | Runtime |
Extended Math Library | Plane Dot (Plane) | Runtime |
Extended Math Library | Dot (Plane) | Runtime |
Extended Gameplay Abilities Library | Has Ability | Runtime |
Extended Gameplay Abilities Library | Set Float Attribute Base (Ability System) | Runtime |
Extended Gameplay Abilities Library | Set Float Attribute Base (Actor) | Runtime |
Extended Gameplay Abilities Library | Get SetByCaller Tag Magnitudes | Runtime |
Extended Gameplay Abilities Library | Get SetByCaller Name Magnitudes | Runtime |
Extended Gameplay Abilities Library | Get SetByCaller Tag Magnitudes | Runtime |
Extended Gameplay Abilities Library | Get SetByCaller Name Magnitudes | Runtime |
Extended Gameplay Abilities Library | Get GameplayEffect Class SetByCaller Tag | Runtime |
Extended Gameplay Tag Library | Add GameplayTag Containers | Runtime |
Extended Gameplay Tag Library | To String (GameplayTag) | Runtime |
Extended Gameplay Tag Library | To Name (GameplayTag) | Runtime |
Extended Gameplay Tag Library | To GameplayTag (Name) | Runtime |
Extended Gameplay Tag Library | To GameplayTagContainer (String) | Runtime |
Extended Gameplay Tag Library | To GameplayTagContainer (Strings) | Runtime |
Extended Gameplay Tag Library | To String (GameplayTagContainer) | Runtime |
Extended Gameplay Tag Library | To Strings (GameplayTagContainer) | Runtime |
Extended World Partition Library | Is Collision Loaded | Runtime |
Extended World Partition Library | Set Default Visualizer Loading Range | Runtime |
Extended World Library | Get World Gravity | Runtime |
Extended World Library | Get World Type | Runtime |
Extended World Library | Is Game World | Runtime |
Extended World Library | Is Editor World | Runtime |
Extended World Library | Is Preview World | Runtime |
Macros | Description |
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Merge | Merges two execution lines together and returns which execution line was used. This is useful for feeding into a Select . |
For Loop (Continue) | Requires Continue pin to be executed for the loop to continue, this is useful when the loop is large and should happen in segments over time. |
For Each Loop (Continue) | Requires Continue pin to be executed for the loop to continue, this is useful when the loop is large and should happen in segments over time. |
Widgets | Description |
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Style Image | Displays the image associated the AppStyle's Property Name. |
Graph Nodes | Description |
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Sphere Trace by Profile (Control Rig) | Sweeps a sphere against the world and return the first blocking hit using a specific profile. (By default: Sphere traces exist in control rig, but not by profile) |