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Migrated server-maintenance from the old wiki
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Added:
- Migrated `server-maintenance` from the old wiki.
- Translated `server-maintenance` in Italian.
- Changed the links for the server maintenance in `create-a-server.md` from the wiki to the docs.
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AlexITA1100 authored and Starystars67 committed Jan 21, 2024
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8 changes: 4 additions & 4 deletions docs/en/server/create-a-server.md
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Expand Up @@ -12,7 +12,7 @@ Servers are an integral part of BeamMP; players are connected to each other thro

You can make private servers, which only people you invite can join, or public servers, which will show in our official server list.

Getting a server up and running is a process with a few steps! It's quite easy, but if you run into any issues, feel free to ask on our [Forum](https://forum.beammp.com) or on our [Discord server](https://discord.gg/beammp) in the `#support` channel. Also refer to the [Server Maintenance](https://wiki.beammp.com/en/home/server-maintenance) section for more info. 
Getting a server up and running is a process with a few steps! It's quite easy, but if you run into any issues, feel free to ask on our [Forum](https://forum.beammp.com) or on our [Discord server](https://discord.gg/beammp) in the `#support` channel. Also refer to the [Server Maintenance](server-maintenance.md) section for more info. 

Please make sure to read the [LICENSE](https://raw.githubusercontent.com/BeamMP/BeamMP-Server/master/LICENSE) of the server before use.

Expand Down Expand Up @@ -148,15 +148,15 @@ Port = 30814
Private = false
ResourceFolder = 'Resources'
```
This is your configuration file. It uses a format called TOML. Refer to the [Server Maintenance](https://wiki.beammp.com/en/home/server-maintenance) section for more info on this file.
This is your configuration file. It uses a format called TOML. Refer to the [Server Maintenance](server-maintenance.md) section for more info on this file.

For now, we only care about the `AuthKey` field. Between the quotes `''`, you want to paste in your AuthKey you copied in the first step.

For our example key, it should then look like this:
```TOML
AuthKey = '3173a2e-6az0-4542-a3p0-ddqq5ff95558'
```
Give your server a name, too, in the `Name` field. You can format this with colors and more, please refer to [this section on Name customization](https://wiki.beammp.com/en/home/server-maintenance#customize-the-look-of-your-server-name) in the server maintenance page.
Give your server a name, too, in the `Name` field. You can format this with colors and more, please refer to [this section on Name customization](server-maintenance.md#customize-the-look-of-your-server-name) in the server maintenance page.

If you picked a different **Port** other than **30814**, make sure to replace it here under `Port`.

Expand All @@ -179,7 +179,7 @@ If you only wanted to add modded vehicles, you simply put the zip file of the mo

### Maps

All default maps (maps which aren't mods) work out-of-the-box and do not have to be installed. You simply change the `Map` setting in the `ServerConfig.toml` file to any of [these](https://wiki.beammp.com/en/home/server-maintenance#all-vanilla-maps-names). For any other modded maps, do this:
All default maps (maps which aren't mods) work out-of-the-box and do not have to be installed. You simply change the `Map` setting in the `ServerConfig.toml` file to any of [these](server-maintenance.md#all-vanilla-maps-names). For any other modded maps, do this:

1. Put your map's `.zip` file in your server's (`Resources/Client`) folder.
2. Next, have a look inside the map's zip file (don't extract it) and open the `levels` folder. In this folder there should be simply one other folder with the name of the map, for example “myawesomedriftmap2021”. Make sure to copy or remember this name _exactly as it is written in that folder's name._
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147 changes: 147 additions & 0 deletions docs/en/server/server-maintenance.md
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# Server Maintenance

Guides, tips and tricks on how to configure and take care of a BeamMP Server.

## How to install

For installation instructions, please see [server installation](create-a-server.md).

## The ServerConfig file

The server config, which is a file called `ServerConfig.toml`, uses the [TOML format](https://toml.io/en/).

*NOTE*: The *old* server config file was called `Server.cfg`, but this is no longer used, and the server will warn when this is still present. Please also note that the two config formats are **not** compatible with each other.

The config has one section by default, called `[General]`, which holds the following values:

| Key | Value Type | Description |
|-------------|----------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| AuthKey | AuthKey format `xxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx` where all x's are alphanumeric characters (numbers and letters) | Used to identify your server with the backend. You should have gotten one while following the installation instructions. |
| Debug | true /false | When enabled (true), will show more messages in the log and provide more information. Enable this if you run into issues. Enabling this will drastically increase the size of the log file. |
| Private | true/false | When enabled (true), your server will not be shown in the server list. Anyone with the correct IP and port can still connect. |
| Description | Any "text" | Shown as the description of the server in the server list (if the server is public). You can use special characters to format this with colors and styles. |
| Name | Any "text" | Shown as the name / title of your server in the server list. You can use special characters to format this with colors and styles. |
| Map | A valid map location, such as `/levels/gridmap_v2/info.json` | The map your server will host. Has to be installed either by default (a list can be found below) or as a server mod. |
| MaxCars | Any number ≥ 1 | The maximum number of cars per player. Any additional cars a player tries to spawn will be deleted instantly. |
| Port | 1024-65535 | The networking port on which the server will be accessible. For a player to connect to your server directly, they will need your IP and this port. |

Other sections can and should be used by server plugins (Lua API coming soon), like so: `[MyMod]`.

The AuthKey **HAS** to be set by you. It will be empty by default, and needs to be filled with your AuthKey from the installation step earlier. Do not share this Key with anyone and, in screenshots, blur it fully.

### All vanilla maps names

Here are all the stock maps:

- /levels/gridmap_v2/info.json
- /levels/johnson_valley/info.json
- /levels/automation_test_track/info.json
- /levels/east_coast_usa/info.json
- /levels/hirochi_raceway/info.json
- /levels/italy/info.json
- /levels/jungle_rock_island/info.json
- /levels/industrial/info.json
- /levels/small_island/info.json
- /levels/smallgrid/info.json
- /levels/utah/info.json
- /levels/west_coast_usa/info.json
- /levels/driver_training/info.json
- /levels/derby/info.json

### Customize the look of your server name

Use these special symbols before your text and it'll apply an effect to that text in the server list:

| Value | Description |
|:-----:|-----------------------------|
| `^r` | Reset |
| `^p` | Newline (descriptions only) |
| `^n` | Underline |
| `^l` | Bold |
| `^m` | Strike-through |
| `^o` | Italic |
| `^0` | Black |
| `^1` | Blue |
| `^2` | Green |
| `^3` | Light blue |
| `^4` | Red |
| `^5` | Pink |
| `^6` | Orange |
| `^7` | Grey |
| `^8` | Dark grey |
| `^9` | Light purple |
| `^a` | Light green |
| `^b` | Light blue |
| `^c` | Dark orange |
| `^d` | Light pink |
| `^e` | Yellow |
| `^f` | White |

## The Server.log file

This file will be generated when the server runs. It's a mirror of the messages you see in the console when you run the server. You should attach this file every time you need support from our support staff, and it will never show your AuthKey, so you can usually send it without modifications.

The format is as follows ($ prefix means “variable”, explained below):

```
[$DATE $TIME] $CONTEXT [$LOG_LEVEL] $MESSAGE
```

Where:

- `$DATE` is the date of the message, for example 21/07/2021
- `$TIME` is the time of the message, for example 11:05:23
- `$CONTEXT` (only visible if in Debug mode and mostly relevant to developers) is the context of the message, which is either:
- `(Player ID) “Player Name”`, where the Player's ID is useful for moderation
- A short name such as “HeartbeatThread”
- `$LOG_LEVEL` is one of the levels of importance of a message:
- `DEBUG`: Only visible in Debug mode, usually spammy and only important to developers
- `INFO`: General information
- `LUA`: Message from a Lua plugin
- `WARN`: Describes something that isn't supposed to happen, usually
- `ERROR`: Something went very wrong, or was very unexpected
- `FATAL`: Something happened that causes the server to shut down
- `$MESSAGE` the message itself, usually something that you should pay attention to and understand. In some cases this might be cryptic, but the general rule is that, as long as nothing is visibly wrong with the server and there are no ERRORs, all is good.

## Updating the server

### Why to update

Whenever a new update is released, you're advised to update your server. Usually this involves bug fixes, stability improvements and security improvements, next to the general new features etc. that are introduced.

To receive news about updates when they come out, either follow the discord server's “update” channel, look out for it on the forums, or look at / ask the [GitHub releases page](https://github.com/BeamMP/BeamMP-Server/releases).

### How to update

#### If you are using a BeamMP partnered hosting provider

If you are using a BeamMP partnered hosting provider, the instructions below likely won't work. We recommend waiting for more details from your hosting provider, or contacting them for assistance.

#### Managing the server yourself

The server is updated by replacing the old executable with the new one. If you are unsure how to do this, there are step-by-step instructions for Windows and Linux below.

If you built from source, you just rebuild. Make sure to run `git submodule update --init --recursive` before you rebuild.

#### On Windows

1. Ensure you have installed the [Visual C++ Redistributables](https://aka.ms/vs/17/release/vc_redist.x64.exe) in order to run the server.
2. Go to [BeamMP.com](https://beammp.com/) and click the “Download Server” button.
3. Once downloaded, you should see one file called `BeamMP-Server.exe`. We will call this one the “new executable”.
4. Go to the folder where your current `BeamMP-Server.exe` executable is located (same folder where your `ServerConfig.toml` is, usually). We will call this one the “old executable”.
5. Replace the old executable with the new executable (for example by copying or moving the new executable into the folder).

#### On Linux

1. Go to [BeamMP.com](https://beammp.com/) and click the “Download Server” button, you will be redirected to the server's Github release page.
2. Download the correct version for your distro. For sake of semplicity it will be called `BeamMP-Server-xxx` from now on, where `xxx` denotes the version for the distro you're using.
3. Once downloaded, you should see one file called `BeamMP-Server-xxx` depending on the version you've downloaded. We will call this one the “new executable”.
4. Go to the folder where your current `BeamMP-Server-xxx` executable is located (same folder where your `ServerConfig.toml` is, usually). We will call this one the “old executable”.
5. Replace the old executable with the new executable (for example by copying or moving the new executable into the folder).
6. Open a terminal in that folder where you just replaced the executable, and run `sudo chmod +x BeamMP-Server-xxx`. This will make sure the server can be run.

### Automated updates

The server does not support automatic updates or update notifications (yet).

You can, however, ask the GitHub API for the lastest release by checking the server's version against the tags. You can get that by GET'ing from `https://api.github.com/repos/BeamMP/BeamMP-Server/git/refs/tags`.
8 changes: 4 additions & 4 deletions docs/it/server/create-a-server.md
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Expand Up @@ -12,7 +12,7 @@ I server sono una parte integrante di BeamMP, tutti i giocatori sono connessi tr

Puoi creare server privati, ai quali si possono connettere solo persone che inviti, o server pubblici, che saranno visibili sulla nostra ufficiale lista di server.

Per far funzionare correttamente un server è necessario seguire alcuni passi! È abbastanza semplice, ma se hai dei problemi, chiedi pure sul nostro [Forum](https://forum.beammp.com) o sul nostro [server Discord](https://discord.gg/beammp) nel canale `#support`. Fai anche riferimento alla sezione di [Manutenzione Server](https://wiki.beammp.com/en/home/server-maintenance) per ulteriori informazioni.
Per far funzionare correttamente un server è necessario seguire alcuni passi! È abbastanza semplice, ma se hai dei problemi, chiedi pure sul nostro [Forum](https://forum.beammp.com) o sul nostro [server Discord](https://discord.gg/beammp) nel canale `#support`. Fai anche riferimento alla sezione di [Manutenzione Server](server-maintenance.md) per ulteriori informazioni.

Assicurati di aver letto e compreso la [LICENZA](https://raw.githubusercontent.com/BeamMP/BeamMP-Server/master/LICENSE) del server prima dell'uso.

Expand Down Expand Up @@ -147,7 +147,7 @@ Private = false
ResourceFolder = 'Resources'
```

Questo è il tuo file di configurazione. Utilizza un formato chiamato TOML. Fai anche riferimento alla sezione di [Manutenzione Server](https://wiki.beammp.com/en/home/server-maintenance) per maggiori informazioni.
Questo è il tuo file di configurazione. Utilizza un formato chiamato TOML. Fai anche riferimento alla sezione di [Manutenzione Server](server-maintenance.md) per maggiori informazioni.

Per ora ci interessa soltanto il campo `AuthKey`. Incolla tra le virgolette `''` la chiave ottenuta nel passo "2\. Ottenere una chiave di autenticazione".

Expand All @@ -156,7 +156,7 @@ Per questo esempio, dovrà essere così:
AuthKey = '3173a2e-6az0-4542-a3p0-ddqq5ff95558'
```

Dai anche un nome al tuo server tramite il campo `Name`. Puoi utilizzare colori e altri tipi di formattazione seguendo le indicazioni di [questa sezione](https://wiki.beammp.com/en/home/server-maintenance#customize-the-look-of-your-server-name) della pagina di manutenzione del server.
Dai anche un nome al tuo server tramite il campo `Name`. Puoi utilizzare colori e altri tipi di formattazione seguendo le indicazioni di [questa sezione](server-maintenance.md#personalizza-laspetto-del-nome-del-tuo-server) della pagina di manutenzione del server.

Se hai scelto una **porta** differente da **30814** inseriscila al posto di quella predefinita in `Port`.

Expand All @@ -178,7 +178,7 @@ Se ti interessa aggiungere mod di veicoli, basta aggiungerle alla cartella `Reso

### Mappe

Tutte le mappe ufficiali del gioco (quindi che non sono mod) non necessitano di essere installate, devi soltanto cambiare il valore del campo `Map` del file `ServerConfig.toml` con una di [queste stringhe](https://wiki.beammp.com/en/home/server-maintenance#all-vanilla-maps-names). Per mappe non ufficiali (mod), bisogna fare così:
Tutte le mappe ufficiali del gioco (quindi che non sono mod) non necessitano di essere installate, devi soltanto cambiare il valore del campo `Map` del file `ServerConfig.toml` con una di [queste stringhe](server-maintenance.md#tutti-i-nomi-delle-mappe-vanilla). Per mappe non ufficiali (mod), bisogna fare così:

1. Inserire il file `.zip` della mappa nella cartella `Resources/Client` all'interno della cartella del server.
2. Apri il file `.zip` della mappa senza estrarlo e naviga alla cartella `/levels/`. In questa cartella ce ne dovrebbe essere un'altra con il nome della mappa, ad esempio `myawesomedriftmap2021`. Copia o ricordati questo nome _esattamente come è scritto su tale cartella_.
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