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standardMaterial: remove _worldViewProjectionMatrix #16071
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It's not found elsewhere in this repo, removing it to save some memory. Forum link: <https://forum.babylonjs.com/t/standardmaterial-is-worldviewprojectionmatrix-still-in-use/55971>
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16071/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16071/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16071/merge#BCU1XR#0 |
Head branch was pushed to by a user without write access
Visualization tests for WebGPU (Experimental) |
WebGL2 visualization test reporter: |
Absolutely! |
Visualization tests for WebGPU (Experimental) |
WebGL2 visualization test reporter: |
It's not found elsewhere in this repo, removing it to save some memory.
Forum link: https://forum.babylonjs.com/t/standardmaterial-is-worldviewprojectionmatrix-still-in-use/55971
If I understand correctly, changelog should be auto generated from this PR, right?