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Consistency, fixes, some Royalty texts.
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BTAxis authored and Erik committed Mar 7, 2021
1 parent 2ec471d commit 7d7fbfd
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2 changes: 1 addition & 1 deletion Core/DefInjected/BodyDef/Bodies_Humanlike.xml
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<!-- EN: left middle toe -->
<Human.corePart.parts.left_leg.parts.left_foot.parts.left_middle_toe.customLabel>linker middelste teen</Human.corePart.parts.left_leg.parts.left_foot.parts.left_middle_toe.customLabel>
<!-- EN: left second toe -->
<Human.corePart.parts.left_leg.parts.left_foot.parts.left_second_toe.customLabel>inker tweede teen</Human.corePart.parts.left_leg.parts.left_foot.parts.left_second_toe.customLabel>
<Human.corePart.parts.left_leg.parts.left_foot.parts.left_second_toe.customLabel>linker tweede teen</Human.corePart.parts.left_leg.parts.left_foot.parts.left_second_toe.customLabel>
<!-- EN: left big toe -->
<Human.corePart.parts.left_leg.parts.left_foot.parts.left_big_toe.customLabel>linker grote teen</Human.corePart.parts.left_leg.parts.left_foot.parts.left_big_toe.customLabel>
<!-- EN: right leg -->
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2 changes: 1 addition & 1 deletion Core/DefInjected/FactionDef/Factions_Hidden.xml
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<!-- EN: mechanoid hive -->
<Mechanoid.label>mechanoïdennest</Mechanoid.label>
<Mechanoid.description>Een collectief van oude zelf-reproducerende machines.</Mechanoid.description>
<Mechanoid.fixedName>Een zwerm mechanoiden</Mechanoid.fixedName>
<Mechanoid.fixedName>Een zwerm mechanoïden</Mechanoid.fixedName>
<!-- EN: mechanoid -->
<Mechanoid.pawnSingular>mechanoïde</Mechanoid.pawnSingular>
<!-- EN: mechanoids -->
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<!-- EN: cryptosleep casket -->
<Cryptosleep.label>cryptoslaapsarcofaag</Cryptosleep.label>
<!-- EN: Construct cryptosleep caskets, which can put living beings in a state of indefinite suspended animation. -->
<Cryptosleep.description>Bouw cryptoslaapsarcofagen die een levend wezen oneindig in een kunstmatige winterslaap kunnen houden.</Cryptosleep.description>
<Cryptosleep.description>Bouw cryptoslaapsarcofagen die een levend wezen oneindig lang schijndood kunnen houden.</Cryptosleep.description>

<!-- EN: fabrication -->
<Fabrication.label>fabricatie</Fabrication.label>
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6 changes: 3 additions & 3 deletions Core/DefInjected/RulePackDef/RulePacks_CombatIncludes.xml
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<li>flavortext_consequence(p=0.2)->throwing [RECIPIENT_objective] off balance</li>
-->
<Combat_MeleeDamageIncludes.rulePack.rulesStrings>
<li>result(p=1)->[damaged_present] [RECIPIENT_possessive] [targetlist]</li>
<li>result(p=0.2)->[damaged_present] [RECIPIENT_possessive] [targetlist] en [flavortext_consequence]</li>
<li>result(p=0.1)->[damaged_present] [RECIPIENT_possessive] [targetlist] [strikeAdv]</li>
<li>result(p=1)->en [damaged_past] [RECIPIENT_possessive] [targetlist]</li>
<li>result(p=0.2)->en [damaged_past] [RECIPIENT_possessive] [targetlist] en [flavortext_consequence]</li>
<li>result(p=0.1)->en [damaged_[past] [RECIPIENT_possessive] [targetlist] [strikeAdv]</li>
<li>strikeAdv->op pijnlijke wijze</li>
<li>strikeAdv->op akelige wijze</li>
<li>strikeAdv->op brute wijze</li>
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4 changes: 2 additions & 2 deletions Core/DefInjected/RulePackDef/RulePacks_CombatRanged.xml
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<li>r_logentry(recipient_part_destroyed_count==0)->[INITIATOR_label]'s [WEAPON_projectile_label] [damaged_past] [RECIPIENT_label]'s [damaged_targets].</li>
<li>r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_label]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_label] en [damaged_past] [RECIPIENT_label]'s [damaged_targets].</li>
<li>r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_label]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_label], maar [damaged_past] [RECIPIENT_label]'s [damaged_targets].</li>
<li>r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_label]'s [damaged_targets] werd [damaged_past] by [INITIATOR_label]'s [WEAPON_projectile_label].</li>
<li>r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_label]'s [damaged_targets] werd [damaged_pastperfect] door [INITIATOR_label]'s [WEAPON_projectile_label].</li>
<li>r_logentry(p=3)->[INITIATOR_label]'s [WEAPON_projectile_label] [destroyed_past] [RECIPIENT_label]'s [destroyed_targets] en [damaged_past] [RECIPIENT_possessive] [damaged_targets].</li>
<li>r_logentry(p=6)->[INITIATOR_label]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_label], maar [destroyed_past] [RECIPIENT_label]'s [destroyed_targets] en [damaged_past] [RECIPIENT_possessive] [damaged_targets].</li>
<li>r_logentry(p=0.2)->[INITIATOR_label] raakte [RECIPIENT_label] met een [WEAPON_projectile_label].</li>
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<li>verb_shot(p=0.2)->discharged</li>
-->
<Combat_RangedFire.rulePack.rulesStrings>
<li>r_logentry->[INITIATOR_label] [shotat] [RECIPIENT_label] with [INITIATOR_possessive] [WEAPON_label].</li>
<li>r_logentry->[INITIATOR_label] [shotat] [RECIPIENT_label] met [INITIATOR_possessive] [WEAPON_label].</li>
<li>r_logentry->[INITIATOR_label] [shot] met [INITIATOR_possessive] [WEAPON_label] op [RECIPIENT_label].</li>
<li>r_logentry->[INITIATOR_label] [shotat] [RECIPIENT_label].</li>
<li>r_logentry->[INITIATOR_label] [shot] [aburst] met [INITIATOR_possessive] [WEAPON_label] op [RECIPIENT_label].</li>
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2 changes: 1 addition & 1 deletion Core/DefInjected/ThingDef/Apparel_Various.xml
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<LanguageData>

<!-- EN: recon armor -->
<Apparel_ArmorRecon.label>verkenningspantser</Apparel_ArmorRecon.label>
<Apparel_ArmorRecon.label>verkennerspantser</Apparel_ArmorRecon.label>
<!-- EN: A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nArmor like this is often used by imperial scout troops and glitterworld police forces. -->
<Apparel_ArmorRecon.description>Een licht, gedeeltelijk aangedreven pantser, ontworpen om snelle bewegingen mogelijk te maken. Lichtgewicht platen van kunststofweefsel blokkeren aanvallen zonder de mobiliteit te hinderen, en neuro-memetische assistenten in het onderlichaam zorgen ervoor dat een mens het pantser kan dragen en toch gemakkelijk kan bewegen.\n\nPantser zoals dit wordt vaak gebruikt door keizerlijke verkenners en politie van glitterwerelden.</Apparel_ArmorRecon.description>

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2 changes: 1 addition & 1 deletion Core/Keyed/Dialogs_Various.xml
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<!-- EN: Effect radius -->
<AbilityEffectRadius>Effectradius</AbilityEffectRadius>
<!-- EN: Casting time -->
<AbilityCastingTime>Uitspreektijd</AbilityCastingTime>
<AbilityCastingTime>Benodigde tijd</AbilityCastingTime>
<!-- EN: No line of sight to target. -->
<AbilityCannotHitTarget>Doelwit buiten gezichtsveld.</AbilityCannotHitTarget>
<!-- EN: Can't reach the target. -->
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2 changes: 1 addition & 1 deletion Core/Keyed/Incidents.xml
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<TraderArrivalNoFaction>Ze zijn een onafhankelijke groep.</TraderArrivalNoFaction>

<!-- EN: A {PAWN_title} from {1} is passing by. {PAWN_pronoun} is named {PAWN_nameFull}. -->
<SingleTravelerPassing>A {PAWN_titel} van {1} komt voorbij. {PAWN_pronoun} heet {PAWN_nameFull}.</SingleTravelerPassing>
<SingleTravelerPassing>Een {PAWN_title} van {1} komt voorbij. {PAWN_pronoun} heet {PAWN_nameFull}.</SingleTravelerPassing>
<!-- EN: A group of travelers from {0} are passing by. -->
<GroupTravelersPassing>Een groep reizigers van {0} is op doorreis.</GroupTravelersPassing>

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<LanguageData>

<!-- EN: install psychic harmonizer -->
<InstallPsychicHarmonizer.label>installeer psychische harmonisator</InstallPsychicHarmonizer.label>
<InstallPsychicHarmonizer.label>psychische harmonisator implanteren</InstallPsychicHarmonizer.label>
<!-- EN: Install a psychic harmonizer. -->
<InstallPsychicHarmonizer.description>Installeer een psychische harmonisator.</InstallPsychicHarmonizer.description>
<InstallPsychicHarmonizer.description>Implanteer een psychische harmonisator.</InstallPsychicHarmonizer.description>
<!-- EN: Installing psychic harmonizer. -->
<InstallPsychicHarmonizer.jobString>Psychische harmonisator aan het installeren.</InstallPsychicHarmonizer.jobString>

<!-- EN: install psychic reader -->
<InstallPsychicReader.label>installeer psychische lezer</InstallPsychicReader.label>
<InstallPsychicReader.label>psychische lezer implanteren</InstallPsychicReader.label>
<!-- EN: Install a psychic reader. -->
<InstallPsychicReader.description>installeer een psychische lezer.</InstallPsychicReader.description>
<InstallPsychicReader.description>Implanteer een psychische lezer.</InstallPsychicReader.description>
<!-- EN: Installing psychic reader. -->
<InstallPsychicReader.jobString>Psychische lezer aan het installeren.</InstallPsychicReader.jobString>

<!-- EN: install psychic sensitizer -->
<InstallPsychicSensitizer.label>installeer psychische gevoeligheidsverhoger</InstallPsychicSensitizer.label>
<InstallPsychicSensitizer.label>psychische gevoeligheidsverhoger implanteren</InstallPsychicSensitizer.label>
<!-- EN: Install a psychic sensitizer. -->
<InstallPsychicSensitizer.description>Installeer een psychische gevoeligheidsverhoger.</InstallPsychicSensitizer.description>
<InstallPsychicSensitizer.description>Implanteer een psychische gevoeligheidsverhoger.</InstallPsychicSensitizer.description>
<!-- EN: Installing psychic sensitizer. -->
<InstallPsychicSensitizer.jobString>psychische gevoeligheidsverhoger aan het installeren.</InstallPsychicSensitizer.jobString>

<!-- EN: remove psychic harmonizer -->
<RemovePsychicHarmonizer.label>verwijder psychische harmonisator</RemovePsychicHarmonizer.label>
<RemovePsychicHarmonizer.label>psychische harmonisator verwijderen</RemovePsychicHarmonizer.label>
<!-- EN: Remove psychic harmonizer. -->
<RemovePsychicHarmonizer.description>Verwijder een psychische harmonisator.</RemovePsychicHarmonizer.description>
<!-- EN: Removing psychic harmonizer. -->
<RemovePsychicHarmonizer.jobString>Psychische harmonisator aan het verwijderen.</RemovePsychicHarmonizer.jobString>

<!-- EN: remove psychic reader -->
<RemovePsychicReader.label>verwijder psychische lezer</RemovePsychicReader.label>
<RemovePsychicReader.label>psychische lezer verwijderen</RemovePsychicReader.label>
<!-- EN: Remove psychic reader. -->
<RemovePsychicReader.description>Verwijder een psychische lezer.</RemovePsychicReader.description>
<!-- EN: Removing psychic reader. -->
<RemovePsychicReader.jobString>Psychische lezer aan het verwijderen.</RemovePsychicReader.jobString>

<!-- EN: remove psychic sensitizer -->
<RemovePsychicSensitizer.label>verwijder psychische gevoeligheidsverhoger</RemovePsychicSensitizer.label>
<RemovePsychicSensitizer.label>psychische gevoeligheidsverhoger verwijderen</RemovePsychicSensitizer.label>
<!-- EN: Remove psychic sensitizer. -->
<RemovePsychicSensitizer.description>Verwijder een psychische gevoeligheidsverhoger.</RemovePsychicSensitizer.description>
<!-- EN: Removing psychic sensitizer. -->
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