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What do players want to see the most?

Abraham Brookes edited this page Feb 18, 2023 · 4 revisions

Jorge — Yesterday at 3:50 PM What do you want to see the most Open question to all in the channel

Titobomb1 — Yesterday at 3:59 PM yo da is back sweet

Cynder — Yesterday at 4:00 PM IMO, I'd like to see mostly more character models and maps. The gameplay itself is satisfying for me in it's current state, but I wouldn't mind for some enhancement. Maybe a bit few more guns, but I think that would break the balance

slikktic — Yesterday at 4:02 PM was thinking about making a tutorial level caus i think it may help people but ive barely touched hammer editor

TF150 — Yesterday at 4:02 PM A. New assets/guns/maps/sounds or gamemodes B. New adjustments to physics or controls (e.g. Drop faster, but slide further) C. Bigger or more open-world maps.. allowing for diverse and unique play strats. (like Mir-edg) D. Adjustment, modification, or unique weapon customisation. E. Graphical improvements... its like post HL2 atm.. F. Ranks/stats/leveling system, allowing for players to see progression. G. Mobile support... (jokes) H. Workshop support> Modding support> I. DESTRUCTION!!! Towers falling, walls collapsing or bridges falling.. J. Sprint mechanics, sometimes you want to pace your movement, but are unable to due to the sheer speed of the character naturally. im able to model levels, and import into hammer, if the devs want anythin from me, i can totally assist.

Cynder — Yesterday at 4:09 PM I don't think there's need to be new gamemodes - gameplay is very chaotic and fast paced But TDM would be a good idea (as teams already named as "Protagonists" and "Antagonists" but the team deathmatch is not available) Maybe add more objectives during a match, not just Wanted, Case and Race

slikktic — Yesterday at 4:12 PM mostly improvements to movement jank, game stability, map optimization. i think new guns & maps would attract more players, also possibly new abilities. also workshop support is a good idea

TF150 — Yesterday at 4:14 PM maybe some "fair play" options.. such as the gta "catch up" feature, it prevents the #1 player from obliterating the other players. but keeps it fair and fun. maybe reduce the #1 players health

slikktic — Yesterday at 4:25 PM p sure there is a catch up feature but it works in weird ways so mayb could use modification

BWTrickster — Yesterday at 4:25 PM forfeit

TF150 — Yesterday at 4:26 PM It was for the devs. Not for the players to consider.

slikktic — Yesterday at 4:26 PM lol

BWTrickster — Yesterday at 4:26 PM ight

Phoenix — Yesterday at 4:58 PM Slightly less movement jank, maybe even (slight) i-frames. I love how the jumps feel in general but I want it to be as viable as it is awesome

Another character model too, even though every match with my friends devolves into 8ball dittos Regardless of what you do, be gradual and receptive to change. This game as a concept has so much potential and I truly feel it has serious-play aspirations if balanced Absolutely love what you're doing and keep at it

JoFoSho — Yesterday at 5:14 PM This is my favorite fps of all time. Especially cause its the only one I'm good at. And I agree that this game has a ton of potential

ClassyBulb — Yesterday at 5:28 PM how does one request to get the "Be Afraid" role anyways?

slikktic — Yesterday at 5:34 PM originally skill roles were gonna be given out by a bot lucas would make but we ended up just giving it to whoever we fought against and wanted one. i kinda dont like it just cause it forces me to judge and i would rather set up some kind of automated system based off of the monthly leaderboard

ClassyBulb — Yesterday at 5:40 PM personally don't play enough to touch the leader-boards, so gl to those who attempt to lol

slikktic — Yesterday at 5:42 PM honestly u were good enough to warrant the role from the games i played with u

ClassyBulb — Yesterday at 6:04 PM :PogU: thanks!

Hotline Hover — Today at 6:06 PM I think that an interesting thing to add would be something along the lines of a parkour mode, or a race mode. I'm pretty sure there's already a challenge for that, but a whole mode with a larger map sounds like something that people would get crazy times on, and could maybe even warrant some speedrun stuff. Speaking of, this game's physics engine and general style, would be perfect for speedrunning. A singleplayer mode just doesn't sound like something the game would work well with, so that's why I think a race mode would be better

joewintergreen — Today at 8:03 PM Imo get a ton of money and hire me to remake it on ue4. but barring that, animation stuff probably can't swing any real physical animation stuff on unlicensed source 1, but imagine if ya could hm. kinda makes ya wonder if you could get hooked up with s2

PT3PRO — Today at 8:38 PM a speedrunning mode would be dope

Shooting people in the back should do nearly zero damage

on a superfall, the player triggers an isSuperfalling bool - when that bool is flicked true, check the last player they damaged, and the last player that damaged them, and use that to:

  • If a player superfalls and you let them, you bastard
  • If you superfall and then they jump after you, vendetta
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