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Structure of the game system
Amadeusz Sadowski edited this page Jul 25, 2018
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This game system is focused on models, rather than units. Therefore, most root selection entries will represent model choices.
The basic building blocks:
There is one Cost Type
: pts
(points)
There are four profile types:
-
Ability
- with a sindle Description field, they act as rules, but are inlined with root selections, therefore allow for quicker reference -
Model
- a model's characteristics (Move, WS, BS, etc.), pretty self-explanatory. We didn't include Max, as that should be enforced by constraints -
Wargear
- similar to Ability, but separate for sorting/organizational purposes. For all wargear abilities, mostly associated with selectable options for models. -
Weapon
- characteristics for weapons used in Warhammer 40,000 Kill Team (Range, Type, S, AP, D, Abilities)
Primary categories are:
-
Leader
- this is essentially the same as specialist, but specifically called out for nicer roster views Specialist
Non-specialist
There are also categories for:
- all Factions (e.g.
Faction: Orks
) - all Specialists (e.g.
Specialist: Comms
) - system-wide Keywords (e.g.
Fly
orInfantry
)
Images speak a thousand words:
To elaborate:
-
Battle-Forged Kill Team
(BFKT) is exactly what it is in Core rules, providing constraints on number of specialists and overall selections. Point limit is not preset-enforceable. Limit of 1 per roster to restrict using more than one Faction. -
Command Roster
(CR) is an unlimited group of Leaders, Specialists and Non-Specialists, however restricted to 1 Force per roster to prevent more than one Faction (as for BFKT) -
Campaign Command Roster
(CCR) represents a variation of Command Roster that allows selecting additional factions internally, has no limits on number of specialists or overall selections, and is also specifically meant to be a target of Campaign-related progressions, as well as visibility triggers for Fire Teams - which should be visible in Non-specialists category instead of "normal" entries -
Unbound Kill Team (Faction)
is the no-limits container for any faction, but no Specialists or Leaders might be chosen.
There are:
- entries for specialisms, which include progression trees and all abilities that they provide.
- entry for Fire Team Advances, which allows selection of perks unlocked for Fire Teams in campaigns