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Structure of the game system

Amadeusz Sadowski edited this page Jul 25, 2018 · 4 revisions

This game system is focused on models, rather than units. Therefore, most root selection entries will represent model choices.

The basic building blocks:

Cost Types

There is one Cost Type: pts (points)

Profile Types

There are four profile types:

  • Ability - with a sindle Description field, they act as rules, but are inlined with root selections, therefore allow for quicker reference
  • Model - a model's characteristics (Move, WS, BS, etc.), pretty self-explanatory. We didn't include Max, as that should be enforced by constraints
  • Wargear - similar to Ability, but separate for sorting/organizational purposes. For all wargear abilities, mostly associated with selectable options for models.
  • Weapon - characteristics for weapons used in Warhammer 40,000 Kill Team (Range, Type, S, AP, D, Abilities)

Category Entries

Primary categories are:

  • Leader - this is essentially the same as specialist, but specifically called out for nicer roster views
  • Specialist
  • Non-specialist

There are also categories for:

  • all Factions (e.g. Faction: Orks)
  • all Specialists (e.g. Specialist: Comms)
  • system-wide Keywords (e.g. Fly or Infantry)

Force Entries

Images speak a thousand words:

wh40k kill team game system force entries screenshot

To elaborate:

  • Battle-Forged Kill Team (BFKT) is exactly what it is in Core rules, providing constraints on number of specialists and overall selections. Point limit is not preset-enforceable. Limit of 1 per roster to restrict using more than one Faction.
  • Command Roster (CR) is an unlimited group of Leaders, Specialists and Non-Specialists, however restricted to 1 Force per roster to prevent more than one Faction (as for BFKT)
  • Campaign Command Roster (CCR) represents a variation of Command Roster that allows selecting additional factions internally, has no limits on number of specialists or overall selections, and is also specifically meant to be a target of Campaign-related progressions, as well as visibility triggers for Fire Teams - which should be visible in Non-specialists category instead of "normal" entries
  • Unbound Kill Team (Faction) is the no-limits container for any faction, but no Specialists or Leaders might be chosen.

Shared Selection Entries

There are:

  • entries for specialisms, which include progression trees and all abilities that they provide.
  • entry for Fire Team Advances, which allows selection of perks unlocked for Fire Teams in campaigns
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