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Structure of the game system

Amadeusz Sadowski edited this page Jul 27, 2018 · 4 revisions

This game system is focused on models, rather than units. Therefore, most root selection entries will represent model choices.

The basic building blocks:

Cost Types

There is one Cost Type: pts (points)

Profile Types

There are four profile types:

  • Ability - with a single Description field, they act as rules, but are inlined with root selections, therefore allow for quicker reference
  • Model - a model's characteristics (Move, WS, BS, etc.), pretty self-explanatory. We didn't include Max, as that should be enforced by constraints
  • Wargear - similar to Ability, but separate for sorting/organizational purposes. For all wargear abilities, mostly associated with selectable options for models.
  • Weapon - characteristics for weapons used in Warhammer 40,000 Kill Team (Range, Type, S, AP, D, Abilities)

Category Entries

Primary categories are:

  • Leader - this is essentially the same as specialist, but specifically called out for nicer roster views
  • Specialist
  • Non-specialist

Important validation-triggering categories:

  • List: Battle-Forged Kill Team
  • List: Command Roster
  • List: Kill Team
  • Style: Campaign
  • Style: Matched
  • Style: Open

Table of List Configurations and which categories from above do they have selected:

List Configuration List: Battle-Forged Kill Team List: Command Roster List: Kill Team Style: Campaign Style: Matched Style: Open
Campaign: Command Roster
Campaign: Kill Team
Matched Play: Command Roster
Matched Play: Kill Team
Open Play: Kill Team

These should be used to modify constraints that should be only activated in given environment. Most popular are:

  • to hide Non-specialist model entry when in Campaign mode (set hidden to true if at least 1 selections in Force of Style: Campaign)
  • to show Fire Team when in Campaign mode (set hidden to true if equal to 0 selections in Force of Style: Campaign)
  • to activate constraints that apply to kill team, but not Command Roster (most of them do): (set min/max to X if at least 1 selections in Force of List: Kill Team)

Important note: These constraints must have the And all child selections checkbox selected, otherwise they won't work, as the entries with the categories are nested within List Configuration.

There are also categories for:

  • all Factions (e.g. Faction: Orks)
  • all Specialists (e.g. Specialist: Comms)
  • system-wide Keywords (e.g. Fly or Infantry)

Force Entries

wh40k kill team game system force entries screenshot

There is only a single Force Type Kill Team List, which must have a single List Configuration entry that triggers most validation.

Shared Selection Entries

There are:

  • entries for specialisms, which include progression trees and all abilities that they provide.
  • entry for Fire Team Advances, which allows selection of perks unlocked for Fire Teams in campaigns
  • List Configuration entry that contains pre-defined configurations, one of which must be selected in every force.
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