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* Add DLQ sample * Fix broken links * PR FB
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sdk/servicebus/Azure.Messaging.ServiceBus/samples/DeadLetterQueue/DeadLetterQueue.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>net5.0</TargetFramework> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="Azure.Identity" Version="1.2.1" /> | ||
<!-- Using project reference out until processor subqueue fix is released--> | ||
<!-- <PackageReference Include="Azure.Messaging.ServiceBus" Version="7.2.0-beta.2" />--> | ||
<PackageReference Include="System.CommandLine" Version="2.0.0-beta1.21216.1" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<ProjectReference Include="..\..\src\Azure.Messaging.ServiceBus.csproj" /> | ||
</ItemGroup> | ||
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</Project> |
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sdk/servicebus/Azure.Messaging.ServiceBus/samples/DeadLetterQueue/Program.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.CommandLine; | ||
using System.CommandLine.Invocation; | ||
using System.Threading; | ||
using System.Threading.Tasks; | ||
using Azure.Identity; | ||
using Azure.Messaging.ServiceBus; | ||
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namespace DeadLetterQueue | ||
{ | ||
// This sample shows how to move messages to the Dead-letter queue, how to retrieve | ||
// messages from it, and resubmit corrected message back into the main queue. | ||
public class Program | ||
{ | ||
private static ServiceBusClient _client; | ||
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public static async Task Main(string[] args) | ||
{ | ||
var command = new RootCommand("Demonstrates the DeadLetter feature of Azure Service Bus.") | ||
{ | ||
new Option<string>( | ||
alias: "--namespace", | ||
description: "Fully qualified Service Bus Queue namespace to use") { Name = "FullyQualifiedNamespace" }, | ||
new Option<string>( | ||
alias: "--queue", | ||
description: "Service Bus Queue Name to use") { IsRequired = true, Name = "QueueName"}, | ||
new Option<string>( | ||
alias: "--connection-variable", | ||
description: "The name of an environment variable containing the connection string to use.") { Name = "Connection"}, | ||
}; | ||
command.Handler = CommandHandler.Create<string, string, string>(RunAsync); | ||
await command.InvokeAsync(args); | ||
} | ||
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private static async Task RunAsync(string fullyQualifiedNamespace, string queueName, string connection) | ||
{ | ||
if (!string.IsNullOrEmpty(connection)) | ||
{ | ||
_client = new ServiceBusClient(Environment.GetEnvironmentVariable(connection)); | ||
} | ||
else if (!string.IsNullOrEmpty(fullyQualifiedNamespace)) | ||
{ | ||
_client = new ServiceBusClient(fullyQualifiedNamespace, new DefaultAzureCredential()); | ||
} | ||
else | ||
{ | ||
throw new ArgumentException( | ||
"Either a fully qualified namespace or a connection string environment variable must be specified."); | ||
} | ||
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var cts = new CancellationTokenSource(); | ||
var sender = _client.CreateSender(queueName); | ||
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// For the delivery count scenario, we first send a single message, | ||
// and then pick it up and abandon it until is "disappears" from the queue. | ||
// Then we fetch the message from the dead-letter queue (DLQ) and inspect it. | ||
await SendMessages(sender, 1); | ||
await ExceedMaxDeliveryAsync(queueName); | ||
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// For the fix-up scenario, we send a series of messages to a queue, and | ||
// run a receive loop that explicitly pushes messages into the DLQ when | ||
// they don't satisfy a processing condition. The fix-up receive loop inspects | ||
// the DLQ, fixes the "faulty" messages, and resubmits them into processing. | ||
var sendTask = SendMessages(sender, int.MaxValue); | ||
var receiveTask = ReceiveMessages(queueName, cts.Token); | ||
var fixupTask = PickUpAndFixDeadletters(queueName, sender, cts.Token); | ||
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// wait for a key press or 10 seconds | ||
await Task.WhenAny( | ||
Task.Run(() => Console.ReadKey()), | ||
Task.Delay(TimeSpan.FromSeconds(10)) | ||
); | ||
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// end the processing | ||
cts.Cancel(); | ||
// await shutdown and exit | ||
await Task.WhenAll(sendTask, receiveTask, fixupTask); | ||
} | ||
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private static Task SendMessages(ServiceBusSender sender, int maxMessages) | ||
{ | ||
dynamic data = new[] | ||
{ | ||
new {name = "Einstein", firstName = "Albert"}, | ||
new {name = "Heisenberg", firstName = "Werner"}, | ||
new {name = "Curie", firstName = "Marie"}, | ||
new {name = "Hawking", firstName = "Steven"}, | ||
new {name = "Newton", firstName = "Isaac"}, | ||
new {name = "Bohr", firstName = "Niels"}, | ||
new {name = "Faraday", firstName = "Michael"}, | ||
new {name = "Galilei", firstName = "Galileo"}, | ||
new {name = "Kepler", firstName = "Johannes"}, | ||
new {name = "Kopernikus", firstName = "Nikolaus"} | ||
}; | ||
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// send a message for each data entry, but at most maxMessages | ||
// we're sending in a loop, but don't block on each send, but | ||
// rather collect all sends in a list and then wait for all of | ||
// them to complete asynchronously, which is much faster | ||
var tasks = new List<Task>(); | ||
for (int i = 0; i < Math.Min(data.Length, maxMessages); i++) | ||
{ | ||
// each message has a JSON body with one of the data rows | ||
var message = new ServiceBusMessage(new BinaryData(jsonSerializable: data[i])) | ||
{ | ||
ContentType = "application/json", // JSON data | ||
Subject = i % 2 == 0 ? "Scientist" : "Physicist", // random picked header | ||
MessageId = i.ToString(), // message-id | ||
TimeToLive = TimeSpan.FromMinutes(2) // message expires in 2 minutes | ||
}; | ||
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// start sending this message | ||
lock (Console.Out) | ||
{ | ||
Console.ForegroundColor = ConsoleColor.DarkYellow; | ||
Console.WriteLine($"Message sent: Id = {message.MessageId}"); | ||
Console.ResetColor(); | ||
} | ||
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// After the send task is complete, output this to the console. | ||
tasks.Add(sender.SendMessageAsync(message).ContinueWith((t) => | ||
{ | ||
lock (Console.Out) | ||
{ | ||
Console.ForegroundColor = ConsoleColor.Yellow; | ||
Console.WriteLine($"\tMessage acknowledged: Id = {message.MessageId}"); | ||
Console.ResetColor(); | ||
} | ||
})); | ||
} | ||
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return Task.WhenAll(tasks); | ||
} | ||
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private static async Task ExceedMaxDeliveryAsync(string queueName) | ||
{ | ||
ServiceBusReceiver receiver = _client.CreateReceiver(queueName); | ||
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while (true) | ||
{ | ||
// Ask the broker to return any message readily available or return with no | ||
// result after 2 seconds (allowing for clients with great network latency) | ||
ServiceBusReceivedMessage msg = await receiver.ReceiveMessageAsync(TimeSpan.FromSeconds(2)); | ||
if (msg != null) | ||
{ | ||
// Now we immediately abandon the message, which increments the DeliveryCount | ||
Console.WriteLine($"Picked up message: Id = {msg.MessageId}; DeliveryCount {msg.DeliveryCount}"); | ||
await receiver.AbandonMessageAsync(msg); | ||
} | ||
else | ||
{ | ||
// Once the system moves the message to the DLQ, the main queue is empty | ||
// and the loop exits as ReceiveAsync returns null. | ||
break; | ||
} | ||
} | ||
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// For picking up the message from a DLQ, we make a receiver just like for a | ||
// regular queue. We could also use QueueClient and a registered handler here. | ||
// The required path is constructed with the EntityNameHelper.FormatDeadLetterPath() | ||
// helper method, and always follows the pattern "{entity}/$DeadLetterQueue", | ||
// meaning that for a queue "Q1", the path is "Q1/$DeadLetterQueue" and for a | ||
// topic "T1" and subscription "S1", the path is "T1/Subscriptions/S1/$DeadLetterQueue" | ||
ServiceBusReceiver deadletterReceiver = _client.CreateReceiver(queueName, | ||
new ServiceBusReceiverOptions {SubQueue = SubQueue.DeadLetter}); | ||
while (true) | ||
{ | ||
// receive a message | ||
ServiceBusReceivedMessage message = | ||
await deadletterReceiver.ReceiveMessageAsync(TimeSpan.FromSeconds(10)); | ||
if (message != null) | ||
{ | ||
// write out the message deadletter information | ||
Console.WriteLine("Deadletter message:"); | ||
Console.WriteLine($"DeadLetterReason = {message.DeadLetterReason}"); | ||
Console.WriteLine($"DeadLetterErrorDescription = {message.DeadLetterErrorDescription}"); | ||
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// complete and therefore remove the message from the DLQ | ||
await deadletterReceiver.CompleteMessageAsync(message); | ||
} | ||
else | ||
{ | ||
// DLQ was empty on last receive attempt | ||
break; | ||
} | ||
} | ||
} | ||
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private static Task ReceiveMessages(string queueName, CancellationToken cancellationToken) | ||
{ | ||
var doneReceiving = new TaskCompletionSource<bool>(); | ||
ServiceBusProcessor processor = _client.CreateProcessor(queueName); | ||
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// close the receiver and factory when the CancellationToken fires | ||
cancellationToken.Register( | ||
async () => | ||
{ | ||
await processor.CloseAsync(); | ||
doneReceiving.SetResult(true); | ||
}); | ||
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processor.ProcessMessageAsync += async args => | ||
{ | ||
ServiceBusReceivedMessage message = args.Message; | ||
// If the message holds JSON data and the label is set to "Scientist", | ||
// we accept the message and print it. | ||
if (message.Subject != null && | ||
message.ContentType != null && | ||
message.Subject.Equals("Scientist", StringComparison.InvariantCultureIgnoreCase) && | ||
message.ContentType.Equals("application/json", StringComparison.InvariantCultureIgnoreCase)) | ||
{ | ||
var body = message.Body; | ||
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// System.Text.JSON does not currently support deserializing to dynamic | ||
Dictionary<string, string> scientist = body.ToObjectFromJson<Dictionary<string, string>>(); | ||
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lock (Console.Out) | ||
{ | ||
Console.ForegroundColor = ConsoleColor.Cyan; | ||
Console.WriteLine( | ||
"\t\t\t\tMessage received: \n\t\t\t\t\t\tMessageId = {0}, \n\t\t\t\t\t\tSequenceNumber = {1}," + | ||
" \n\t\t\t\t\t\tEnqueuedTime = {2}," + "\n\t\t\t\t\t\tExpiresAt = {4}, \n\t\t\t\t\t\tContentType = \"{3}\"," + | ||
" \n\t\t\t\t\t\tContent: [ firstName = {5}, name = {6} ]", | ||
message.MessageId, | ||
message.SequenceNumber, | ||
message.EnqueuedTime, | ||
message.ContentType, | ||
message.ExpiresAt, | ||
scientist["firstName"], | ||
scientist["name"]); | ||
Console.ResetColor(); | ||
} | ||
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await args.CompleteMessageAsync(message, args.CancellationToken); | ||
} | ||
else | ||
{ | ||
// if the messages doesn't fit the criteria above, we deadletter it | ||
await args.DeadLetterMessageAsync(message, cancellationToken: args.CancellationToken); | ||
} | ||
}; | ||
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processor.ProcessErrorAsync += LogMessageHandlerException; | ||
_ = processor.StartProcessingAsync(cancellationToken); | ||
return doneReceiving.Task; | ||
} | ||
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private static Task PickUpAndFixDeadletters(string queueName, ServiceBusSender resubmitSender, CancellationToken cancellationToken) | ||
{ | ||
var doneReceiving = new TaskCompletionSource<bool>(); | ||
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// here, we create a receiver on the Deadletter queue | ||
ServiceBusProcessor dlqProcessor = | ||
_client.CreateProcessor(queueName, new ServiceBusProcessorOptions {SubQueue = SubQueue.DeadLetter}); | ||
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// close the receiver and factory when the CancellationToken fires | ||
cancellationToken.Register( | ||
async () => | ||
{ | ||
await dlqProcessor.CloseAsync(); | ||
doneReceiving.SetResult(true); | ||
}); | ||
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// register the RegisterMessageHandler callback | ||
dlqProcessor.ProcessMessageAsync += async args => | ||
{ | ||
// first, we create a new sendable message of the picked up message | ||
// that we can resubmit. | ||
var resubmitMessage = new ServiceBusMessage(args.Message); | ||
// if the message has an "error" we know the main loop | ||
// can't handle, let's fix the message | ||
if (resubmitMessage.Subject != null && resubmitMessage.Subject.Equals("Physicist")) | ||
{ | ||
lock (Console.Out) | ||
{ | ||
Console.ForegroundColor = ConsoleColor.Red; | ||
Console.WriteLine( | ||
"\t\tFixing: \n\t\t\tMessageId = {0}, \n\t\t\tSequenceNumber = {1}, \n\t\t\tLabel = {2}", | ||
args.Message.MessageId, | ||
args.Message.SequenceNumber, | ||
args.Message.Subject); | ||
Console.ResetColor(); | ||
} | ||
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// set the label to "Scientist" | ||
resubmitMessage.Subject = "Scientist"; | ||
// and re-enqueue the cloned message | ||
await resubmitSender.SendMessageAsync(resubmitMessage); | ||
} | ||
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// finally complete the original message and remove it from the DLQ | ||
await args.CompleteMessageAsync(args.Message); | ||
}; | ||
dlqProcessor.ProcessErrorAsync += LogMessageHandlerException; | ||
_ = dlqProcessor.StartProcessingAsync(); | ||
return doneReceiving.Task; | ||
} | ||
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private static Task LogMessageHandlerException(ProcessErrorEventArgs e) | ||
{ | ||
Console.WriteLine($"Exception: \"{e.Exception.Message}\" {e.EntityPath}"); | ||
return Task.CompletedTask; | ||
} | ||
} | ||
} |
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