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feat: Add ARM build for Mac + cleanup artifacts #1837
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27a4f6e
add mac arm build
kevaundray 678ee7b
rename linux binary to be named properly
kevaundray b406cc9
remove directory structure from tar artifact
kevaundray f3bf09a
publish .tar.gz not raw wasm
kevaundray 8a9c854
split up wasm and linux build
kevaundray ca39260
Merge branch 'master' into kw/add-mac-arm
kevaundray 5b12408
add acvm_backend.wasm
kevaundray 7de82f5
explicitly set compiler flags
kevaundray 8f45f09
modify yml to cross compile on mac
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Do we need that ? This should be already available on image
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on image?
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We currently use this for blackbox function solving, we natively download this from the releases and it will polyfill the pedersen, schnorr and scalar mul functionality
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Though its always been there (previously because for windows builds we were using it for proving and verifying) -- probably okay to leave it as part of the build artifacts
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https://github.com/actions/runner-images/blob/main/images/linux/Ubuntu2204-Readme.md says node/yarn shoud be on GH Runner image, no need to setup?
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Oh you mean node, when I ran it, it kept saying it couldn't find it