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Merge pull request #1147 from gaffney2010/master
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Implemented MoreTidemanAndChieruzzi, K84R from Axelrod's second
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marcharper authored Dec 13, 2017
2 parents 9822c9c + 440638a commit aafb4be
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4 changes: 3 additions & 1 deletion axelrod/strategies/_strategies.py
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,8 @@
UnnamedStrategy, SteinAndRapoport, TidemanAndChieruzzi)
from .axelrod_second import (
Champion, Eatherley, Tester, Gladstein, Tranquilizer, MoreGrofman,
Kluepfel, Borufsen, Cave, WmAdams, GraaskampKatzen, Weiner, Harrington)
Kluepfel, Borufsen, Cave, WmAdams, GraaskampKatzen, Weiner, Harrington,
MoreTidemanAndChieruzzi)
from .backstabber import BackStabber, DoubleCrosser
from .better_and_better import BetterAndBetter
from .bush_mosteller import BushMosteller
Expand Down Expand Up @@ -208,6 +209,7 @@
MindWarper,
MirrorMindReader,
MoreGrofman,
MoreTidemanAndChieruzzi,
Negation,
NiceAverageCopier,
NTitsForMTats,
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111 changes: 111 additions & 0 deletions axelrod/strategies/axelrod_second.py
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Expand Up @@ -1305,3 +1305,114 @@ def strategy(self, opponent: Player) -> Action:
self.prob += 0.05
self.more_coop, self.last_generous_n_turns_ago = 2, 1
return self.try_return(D, lower_flags=False)


class MoreTidemanAndChieruzzi(Player):
"""
Strategy submitted to Axelrod's second tournament by T. Nicolaus Tideman
and Paula Chieruzzi (K84R) and came in ninth in that tournament.
This strategy Cooperates if this player's score exceeds the opponent's
score by at least `score_to_beat`. `score_to_beat` starts at zero and
increases by `score_to_beat_inc` every time the opponent's last two moves
are a Cooperation and Defection in that order. `score_to_beat_inc` itself
increase by 5 every time the opponent's last two moves are a Cooperation
and Defection in that order.
Additionally, the strategy executes a "fresh start" if the following hold:
- The strategy would Defect by score (difference less than `score_to_beat`)
- The opponent did not Cooperate and Defect (in order) in the last two
turns.
- It's been at least 10 turns since the last fresh start. Or since the
match started if there hasn't been a fresh start yet.
A "fresh start" entails two Cooperations and resetting scores,
`scores_to_beat` and `scores_to_beat_inc`.
Names:
- MoreTidemanAndChieruzzi: [Axelrod1980b]_
"""

name = 'More Tideman and Chieruzzi'
classifier = {
'memory_depth': float('inf'),
'stochastic': False,
'makes_use_of': {"game"},
'long_run_time': False,
'inspects_source': False,
'manipulates_source': False,
'manipulates_state': False
}

def __init__(self) -> None:
super().__init__()
self.current_score = 0
self.opponent_score = 0
self.last_fresh_start = 0
self.fresh_start = False
self.score_to_beat = 0
self.score_to_beat_inc = 0

def _fresh_start(self):
"""Give the opponent a fresh start by forgetting the past"""
self.current_score = 0
self.opponent_score = 0
self.score_to_beat = 0
self.score_to_beat_inc = 0

def _score_last_round(self, opponent: Player):
"""Updates the scores for each player."""
# Load the default game if not supplied by a tournament.
game = self.match_attributes["game"]
last_round = (self.history[-1], opponent.history[-1])
scores = game.score(last_round)
self.current_score += scores[0]
self.opponent_score += scores[1]

def strategy(self, opponent: Player) -> Action:
current_round = len(self.history) + 1

if current_round == 1:
return C

# Calculate the scores.
self._score_last_round(opponent)

# Check if we have recently given the strategy a fresh start.
if self.fresh_start:
self._fresh_start()
self.last_fresh_start = current_round
self.fresh_start = False
return C # Second cooperation

opponent_CDd = False

opponent_two_turns_ago = C # Default value for second turn.
if len(opponent.history) >= 2:
opponent_two_turns_ago = opponent.history[-2]
# If opponent's last two turns are C and D in that order.
if opponent_two_turns_ago == C and opponent.history[-1] == D:
opponent_CDd = True
self.score_to_beat += self.score_to_beat_inc
self.score_to_beat_inc += 5

# Cooperate if we're beating opponent by at least `score_to_beat`
if self.current_score - self.opponent_score >= self.score_to_beat:
return C

# Wait at least ten turns for another fresh start.
if (not opponent_CDd) and current_round - self.last_fresh_start >= 10:
# 50-50 split is based off the binomial distribution.
N = opponent.cooperations + opponent.defections
# std_dev = sqrt(N*p*(1-p)) where p is 1 / 2.
std_deviation = (N ** (1 / 2)) / 2
lower = N / 2 - 3 * std_deviation
upper = N / 2 + 3 * std_deviation
if opponent.defections <= lower or opponent.defections >= upper:
# Opponent deserves a fresh start
self.fresh_start = True
return C # First cooperation

return D
52 changes: 52 additions & 0 deletions axelrod/tests/strategies/test_axelrod_second.py
Original file line number Diff line number Diff line change
Expand Up @@ -854,3 +854,55 @@ def test_strategy(self):
actions += [(C, D)] * 2
self.versus_test(Rand_Then_Def, expected_actions=actions, seed=10,
attrs={"mode": "Normal", "was_defective": True})


class TestMoreTidemanAndChieruzzi(TestPlayer):
name = 'More Tideman and Chieruzzi'
player = axelrod.MoreTidemanAndChieruzzi
expected_classifier = {
'memory_depth': float('inf'),
'stochastic': False,
'makes_use_of': {"game"},
'long_run_time': False,
'inspects_source': False,
'manipulates_source': False,
'manipulates_state': False
}

def test_strategy(self):
actions = [(C, C)] * 100
self.versus_test(axelrod.Cooperator(), expected_actions=actions)

actions = [(C, D)] + [(D, D)] * 8
self.versus_test(axelrod.Defector(), expected_actions=actions, attrs={"score_to_beat_inc": 5})

actions = [(C, D)] + [(D, D)] * 8
# On tenth turn, try a fresh start
actions += [(C, D), (C, D)] + [(D, D)] * 2
self.versus_test(axelrod.Defector(), expected_actions=actions, attrs={"last_fresh_start": 11})

actions = [(C, C), (C, D)]
# Scores and score_to_beat variables are a turn behind
self.versus_test(axelrod.Alternator(), expected_actions=actions,
attrs={"current_score": 3, "opponent_score": 3, "score_to_beat": 0, "score_to_beat_inc": 0})
actions += [(D, C), (C, D)]
self.versus_test(axelrod.Alternator(), expected_actions=actions,
attrs={"current_score": 8, "opponent_score": 8, "score_to_beat": 0, "score_to_beat_inc": 5})
actions += [(D, C), (D, D)]
self.versus_test(axelrod.Alternator(), expected_actions=actions,
attrs={"current_score": 13, "opponent_score": 13, "score_to_beat": 5, "score_to_beat_inc": 10})
actions += [(D, C), (D, D)]
self.versus_test(axelrod.Alternator(), expected_actions=actions,
attrs={"current_score": 19, "opponent_score": 14, "score_to_beat": 15, "score_to_beat_inc": 15})
actions += [(D, C), (D, D)]
self.versus_test(axelrod.Alternator(), expected_actions=actions,
attrs={"current_score": 25, "opponent_score": 15, "score_to_beat": 30, "score_to_beat_inc": 20})

# Build an opponent who will cause us to consider a Fresh Start, but
# will fail the binomial test.
opponent_actions = [C] * 5 + [D] * 5
C5D5_Player = axelrod.MockPlayer(actions=opponent_actions)
actions = [(C, C)] * 5 + [(C, D)] + [(D, D)] * 3
actions += [(D, D)] # No Defection here means no Fresh Start.
self.versus_test(C5D5_Player, expected_actions=actions)

4 changes: 1 addition & 3 deletions docs/reference/overview_of_strategies.rst
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Expand Up @@ -36,8 +36,6 @@ An indication is given as to whether or not this strategy is implemented in the
Tideman and Chieruzzi
^^^^^^^^^^^^^^^^^^^^^

**Not implemented yet**

This strategy begins by playing Tit For Tat and then things get slightly
complicated:

Expand Down Expand Up @@ -155,7 +153,7 @@ repository.
"K81R_", "Martyn Jones", "Not Implemented"
"K82R_", "Robert A Leyland", "Not Implemented"
"K83R_", "Paul E Black", "Not Implemented"
"K84R_", "T Nicolaus Tideman and Paula Chieruzz", "Not Implemented"
"K84R_", "T Nicolaus Tideman and Paula Chieruzzi", ":class:`More Tideman And Chieruzzi <axelrod.strategies.axelrod_second.MoreTidemanAndChieruzzi>`"
"K85R_", "Robert B Falk and James M Langsted", "Not Implemented"
"K86R_", "Bernard Grofman", "Not Implemented"
"K87R_", "E E H Schurmann", "Not Implemented"
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