Confusion regarding "Disease frequency modifier" in World Settings. #152
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This setting is minimum 0, maximum 50 (I checked). The text description states (in part)... A probability, in percents, to not catch an ambient disease such as a cold, flue or tetanus, any time it'd otherwise happen. 0 means no This seems to imply that at the maximum value (50) you catch ambient diseases half as often as you otherwise would. Is that so? I would have expected the maximum value to disable catching ambient diseases altogether. |
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Replies: 1 comment
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That's a bug, yeah. Would be trivial to fix; just need to change 50 to 100 in options.cpp. I'll fix it once I can get some time. |
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That's a bug, yeah. Would be trivial to fix; just need to change 50 to 100 in options.cpp. I'll fix it once I can get some time.