Supported Although not part of the main Ares code release, this is a supported plugin. Report any problems you encounter.
Designed for AresMUSH 1.0.
Note: This code has been run through its paces on a test server, but hasn't been playtested on a real game yet. The first game to implement this will receive extra technical support from Faraday to iron out any bugs.
This game uses a simplified implementation of the Cortex System used in the Firefly and Leverage RPGs.
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Character Sheet for Carter
-----[ Attributes ]-----------------------------------------------------------
Agility: d12+d4 Strength: d8
Vitality: d6 Willpower: d4
-----[ Skills ]---------------------------------------------------------------
Athletics: d6 Running:d8
Guns: d6 Pistols:d12, Rifles:d8
Melee Weapons: d4
Unarmed Combat: d6 Tae Kwon Do:d12
-----[ Assets ]---------------------------------------------------------------
Ambidextrous: d2 Blue Blood: d4
Steady Calm: d8
-----[ Complications ]--------------------------------------------------------
Allergy: d8
-----[ Derived Attributes ]---------------------------------------------------
Endurance: d4+d6 Resistance: d6+d6
Initiative: d12+d4
Plot Points: 0 Life Points: 10
Advance Points: 4
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The design of this plugin is described in detail in the Create Plugin Tutorial.
This plugin has no web portal component.
- Disable the FS3 plugins, as explained in Enabling and Disabling Plugins.
- In the game, run
plugin/install <github url>
. - Go to Admin->Setup and change your chargen stages. Replace the FS3 stage with stages for FFG:
Old:
abilities:
help: skills
New:
cortex:
help: cortex
abilities:
help: abilities
Additional configuration options are described below.
This plugin has several configuration options:
You can configure how many attribute, skill and trait points are allowed in chargen.
starting_attribute_points
starting_skill_points
starting_trait_points
You can configure the maximum die step allowed for different ability types in chargen.
max_attribute_step
max_specialty_skill_step
max_complication_step
max_asset_step
You can configure which stats are used to calculate the derived stats. For example:
initiative:
- Agility
- Alertness
There are config files for each of assets, attributes, complications and skills. You can configure the list of abilities. For example:
skills:
-
name: Animals
description: Training and caring for animals.
specialties: Riding, Zoology, Vet, Trainer
-
name: Artistry
description: Creative expression.
specialties: Cooking, Composition, Painting, Photography, Sculpture, Writing
A couple notes:
- Skill specialties are a free-form text string, not a fixed list.
- Assets and complications may specify the list of available steps. Otherwise all steps are permitted.
Removing the plugin requires some code fiddling. See Uninstalling Plugins.
Same as AresMUSH.