-
Notifications
You must be signed in to change notification settings - Fork 699
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Aquaria: Add entrance rule and fix start_inventory_from_pool #3473
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code changes look good
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Tested one generation with start_inventory_from_pool
, it works like a charm!
Would like someone (1 person is enough) to now confirm the correctness of the location name change. Putting this back on peer review |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Location name change is correct
#3435) * Remove Muse Dash Regions. * Update comments.
What is this fixing or adding?
After a run, I discover that the Sun form ability was needed to enter the Sunken city boss area. So I added the rule.
Also, the
start_inventory_from_pool
option was not working because I was manually removing the precollected item from the itempool. So when Archipelago tries to do the work, it could not find the item to remove in the itempool.How was this tested?
I test it by generating games with different options (including
start_inventory_from_pool
andstart_inventory
options) and by using unit testing.