BizHawkClient: Reset ctx.finished_game
if ROM hash changes
#3246
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What is this fixing or adding?
If a client handler sets
finished_game
on the context and then the client is disconnected and reconnected to a new slot or server, it automatically sends the game complete update.This resets it to
False
any time the ROM hash changes with the expectation that a game handler will be able to re-detect being in a finished state.How was this tested?
Wasn't