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OOT: Adjust the Logic Trick Keys to be an ordered object #2736
OOT: Adjust the Logic Trick Keys to be an ordered object #2736
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A few hours ago, I tested whether the client would run successfully on macOS (Send/Receive items, load maps, download maps, etc.). After the successful testing, I thought adding some documentation would be nice for those who want to play Archipelago on a macOS system.
Adding SC2 macOS instructions
Turns out you don't need sudo to do the download_data, oops.
Added an alternate option to simply terminal navigation
Co-authored-by: black-sliver <[email protected]>
Looks good to me, although it would be nice if you cleaned up the commit history of this branch |
Sorry about the commit history. Is there a resource you can point me to for cleaning up commit history? I haven't had much luck using Github's sync fork feature to do it, and I'm not quite sure where else to look. |
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I'll just squash the history down
Hey wait a minute, this isn't (directly) a documentation PR, who let me touch actual code?
What is this fixing or adding?
In current main, the logic tricks in OOT end up as
frozenset
object, so they don't maintain the desired order. This PR instead has them as atuple
, in order to maintain the immutability of frozenset, while keeping the desired order of objectsHow was this tested?
Several local generations and spot checking the webhost, in addition to the standard unit tests.
If this makes graphical changes, please attach screenshots.
Before:
After: