Stardew Valley: Add missing special order logic rules #2136
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What is this fixing or adding?
It was brought to my attention that about half the special orders have, as a completion condition once the items are collected, to drop them off somewhere or talk to someone. These drop-off locations are always available in vanilla, but with entrance randomization, they might not be.
So I went over the whole list and added missing logic rules for either regions or NPCs, so that the quests are garanteed to be completable with entrance randomization.
How was this tested?
Ran the unit tests to make sure I didn't break anything, other than that it's just making logic a bit more strict so it can't really introduce new softlocks, just remove some
The changes were made based on the requirements listed here: https://stardewvalleywiki.com/Quests#List_of_Special_Orders