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SMZ3: update to upstream version 11.3.1 and item link fix #1950
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…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
…er's" This reverts commit fb3ca18.
- fixed seeded generation - fixed broken logic when more than one SM world - added missing rules for inter-area transitions - added basic patch presence for logic - added DoorManager init call to reflect present patches for logic - moved CollectionState addition out of BaseClasses into SM world - added condition to apply progitempool presorting only if SM world is present - set Bosses item id to None to prevent them going into multidata - now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
moved item creation from generate_basic to create_items
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is: maintenance
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Jul 6, 2023
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Labels
is: bug/fix
Issues that are reporting bugs or pull requests that are fixing bugs.
is: maintenance
Regular updates to requirements and utilities that do not fix bugs or change/add features.
is: refactor/cleanup
Improvements to code/output readability or organizization.
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What is this fixing or adding?
updated code (a tiny bit) to match upstream version 11.3.1
fixed item link (reported here: https://discord.com/channels/731205301247803413/1122947035939737761/1122947035939737761)
moved item creation from generate_basic to create_items for (#1460)
How was this tested?
Using item link with everything on a single player SMZ3 multiwolrd would fail generation before the fix, and it succeed with it.
Also verified that generation succeeds after moving item creation from generate_basic to create_items.