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SM: save and quit escape restriction and bad EscapeTrigger code fix #1929
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ThePhar
merged 222 commits into
ArchipelagoMW:main
from
lordlou:SM_save_and_quit_escape_fix
Jul 3, 2023
Merged
SM: save and quit escape restriction and bad EscapeTrigger code fix #1929
ThePhar
merged 222 commits into
ArchipelagoMW:main
from
lordlou:SM_save_and_quit_escape_fix
Jul 3, 2023
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…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
…er's" This reverts commit fb3ca18.
- fixed seeded generation - fixed broken logic when more than one SM world - added missing rules for inter-area transitions - added basic patch presence for logic - added DoorManager init call to reflect present patches for logic - moved CollectionState addition out of BaseClasses into SM world - added condition to apply progitempool presorting only if SM world is present - set Bosses item id to None to prevent them going into multidata - now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
fixed wrong code when EscapeTrigger is required (X.item.advancement isnt defined for ItemLocation)
ThePhar
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Jul 2, 2023
ThePhar
approved these changes
Jul 3, 2023
FlySniper
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Nov 14, 2023
…rchipelagoMW#1929) * prevent using save and reload when escaping Zebes fixed wrong code when EscapeTrigger is required (X.item.advancement isnt defined for ItemLocation)
Jouramie
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to Jouramie/Archipelago
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Feb 28, 2024
…rchipelagoMW#1929) * prevent using save and reload when escaping Zebes fixed wrong code when EscapeTrigger is required (X.item.advancement isnt defined for ItemLocation)
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What is this fixing or adding?
How was this tested?
Generated 2 single player SM (one with Disabled Tourian and no Objective, and another with Default Tourian and no Objective) to verify that using L+R+Select+Start is disabled when the Escape Timer event is set and that its still permitted otherwise.
Generated a single player SM with Disabled Tourian and no Objective, successfully with the fix, but was getting exception before.