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Incorrect Craft Progress, fluid using 1 Bucket = 81000 Items. #7321
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bug
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Simba98
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Progress item number incorrect
Incorrect Craft Progress, fluid using 1 Bucket = 81000 Items.
Aug 7, 2023
I guess this is due to Applied-Energistics-2/src/main/java/appeng/crafting/execution/ExecutingCraftingJob.java Line 81 in 172a36d
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cplir-c
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Jul 18, 2024
Attempts to fix fluid using 1 Bucket = 81k items: AppliedEnergistics#7321 I chose to use a Long2LongMap accumulator so that different AEKeyTypes with the same denominator could be summed in the same map slot, and avoid the internal-rounding issues that would be had if I divided all the values by their Unit denominators.
shartte
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Dec 7, 2024
Fixes #7321, and replace #8045. Normalizes the progress of each key type to their "unit" amount (i.e. 1 bucket for fluid) and shows progress in percent. --------- Co-authored-by: Simba98 <[email protected]> (cherry picked from commit 5759cb7)
shartte
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Dec 8, 2024
Fixes #7321, and replace #8045. Normalizes the progress of each key type to their "unit" amount (i.e. 1 bucket for fluid) and shows progress in percent. --------- Co-authored-by: Simba98 <[email protected]> (cherry picked from commit 5759cb7) (cherry picked from commit aa8e68f)
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Describe the bug
When I use the wireless terminal to view cpu progress, the number shows even larger than the bytes of the cpu.
After looking the source code, this is due to one bucket = 81k items.
But the setting makes the progress meaningless, because the fluid will dominant the progress.
For some case, it use 1 bucket = 81k item.
How to reproduce the bug
Make fluid as output
Expected behavior
Maybe use 1bucket = 1item to balance.
Additional details
No response
Which minecraft version are you using?
1.19
On which mod loaders does it happen?
Fabric
Crash log
NA
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