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Use NeoForge face data instead of custom unlit quad hooks (#8322)
This fixes compatibility issues with mods that need to implement model loading themselves (e.g. ModernFix when dynamic resources is enabled). For reference, models were updated using: `find src/main/resources/assets/ae2/models -name \*.json | xargs sed -i 's/"unlit": true/"neoforge_data": {"block_light": 15, "sky_light": 15}/g'`
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src/main/java/appeng/mixins/unlitquad/BlockPartFaceDeserializerMixin.java
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src/main/java/appeng/mixins/unlitquad/ModelManagerMixin.java
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