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Update to Mindustry v7 #3
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Do you know of where I can find a complete list of the new blocks, units, commands, etc.? I can't seem to find a comprehensive changelog of v7. Early on, I made the design decision of only supporting syntax highlighting for built-in blocks/units which I have since regretted. I plan on changing this so that all |
So here's the list of features I found missing:Sensor changes
Operation changes
New instructionsWait:Lookup:New constants
Jump labels
So, this is about all I can remember and find right now, maybe there's some constant missing? idk, but I hope this helps. |
This is a great help, thank you! |
Add: angle, len, asin, cos, atan, strictEqual Deprecated: atan2, dst
Add: tick blockCount, unitCount, itemCount, liquidCount ctrlProcessor, ctrlPlayer, ctrlFormation,
jump_labels use scope 'entity.name.function.mlog' for consistency with other assembly languages, such as 13xforever/x86_64-assembly-vscode
I have made a number of changes to the grammar for Mindustry v7, as you outline above: ChangesAdded
Replaced
Deprecated
ScreenshotGoing forwardI have a few questions/concerns about releasing the update-- Mindustry v7 is still in Beta as of now. If I publish these changes to the extension now, I am unsure how it will affect users still playing v6. This is especially true for the deprecated variable Officially, it seems like One possibility is making a language pack for each version of the game, but I'm not sure that I like that idea. Do you know which (if any) of these changes have been implemented in the current stable release of Mindustry? (I haven't been playing it lately) |
Most of them are implemented to the stable version of Mindustry including deprecation of The additions Mindustry v7 brings are |
Perfect! I'll try and get a new release out later today! |
omg this is most useful post. I used my own c# programm to make labels-like jumps... |
There are new sensors, blocks, units and even a few new instructions in the game that aren't supported.
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