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Setting

Zuhayr edited this page May 15, 2017 · 1 revision
[12:24 AM] Zuhayr: my pitch is an island city around a keep with supernaturally bad tides restricting passage to a periodic ferry
[12:25 AM] Zuhayr: the keep being built on the bones of a sprawling elder horror crypt
[12:25 AM] Zuhayr: so you have the ferry for ending the round, the ruins under the keep to explore for 'mining'
[12:25 AM] Zuhayr: the keep town for the various jobs
[12:25 AM] Zuhayr: and the keep itself for the nobles
[12:30 AM] Techhead: That lore sounds fine, to me. Can the keep have a lighthouse on the tallest tower?
[12:31 AM] Techhead: No, I was thinking more like a sacred light keeping dark mists at bay.
[12:32 AM] Techhead: I like the symbolism of a lighthouse.
[12:33 AM] Techhead: I think I was more influenced by "The Watcher of Yaathagggu"
[12:37 AM] Techhead: I found this image on google, though...
https://planetdystopia.files.wordpress.com/2013/07/2010-02-04-2.jpg
[12:37 AM] Zuhayr: That would work pretty well for an overarching conflict core. The keep is there, on an awful godforsaken island, to keep the lighthouse manned.
[12:38 AM] Zuhayr: And the evil gribblies want it extinguished because duh
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