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So I was wondering how, using collision groups, one could define that the player collides with npcs, but NPCs do not collide with each other. NPCs are added dynamically so the only way I could think of doing it now is:
which results in the player having the same collision groups with every individual NPC, but they only share the group with the player and not each other. It sounds a bit weird though having to create so many groups, so I was wondering whether there might be a better approach to this? |
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That's an interesting question. I can't think of a different way of achieving it with the current features. Maybe there is a way to better support this in GridEngine in the future. Do you have any ideas? |
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That's an interesting question. I can't think of a different way of achieving it with the current features.
Maybe there is a way to better support this in GridEngine in the future. Do you have any ideas?