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Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
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AnimalLogic/alembic
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------------------------------------------------------------------------------- - Alembic - - Copyright 2009-2016 Sony Pictures Imageworks, Inc. and - Industrial Light and Magic, a division of Lucasfilm Entertainment Company Ltd. ------------------------------------------------------------------------------- Installation instructions for Alembic 0) Before Alembic can be built, you will need to satisfy its external dependencies: Required: CMake (2.8.11+ newer is better for Windows builds) www.cmake.org OpenEXR (2.2.0) www.openexr.com (for ilmbase) Optional: HDF5 (1.8.9) www.hdfgroup.org/HDF5 Boost (1.55) www.boost.org pyilmbase (1.0.0) (to build the python bindings) Arnold (3.0) Pixar PRMan (15.x) Autodesk Maya (2012+) zlib Note that the versions given parenthetically above are minimum-tested versions. You may have good luck with later or earlier versions, but this is what we've been building Alembic against. They may be installed in their default system locations (typically somewhere under /usr/local), or some other centralized directory at your discretion; it's best not to install your dependencies under the Alembic source root. 1) Clone the Alembic repo source into your desired source root: $ git clone https://github.com/alembic/alembic [<source root>] This will create your source root directory that contains the Alembic source code. 2) Run the cmake command. You should create a separate build root and pass the source root to cmake: $ cd <build root> $ cmake [OPTIONS] <source root> Some examples of OPTIONS you may want or need to use include: -DALEMBIC_SHARED_LIBS=OFF If you want the primary Alembic library to be built as a static library, instead of a dynamic one. -DUSE_HDF5=ON Specify this if you want to include optional HDF5 support. -DHDF_ROOT=HDF5Path may need to be specified if HDF5 is not installed in a standard location. -DUSE_MAYA=ON If you want to build AbcExport and AbcImport. -DMAYA_ROOT=MayaPath may need to be specified to point at a specific installation of Maya. -DALEMBIC_LIB_USES_TR1=ON or -DALEMBIC_LIB_USES_BOOST=ON if you do not have a C++11 capable compiler specify one of these to use TR1, or boost as a dependency of the Alembic library. -G "Visual Studio 14 2015 Win64" If you want to create the project file for the 64 bit build of Alembic with the Visual Studio 2015 Community Edition. -DCMAKE_INSTALL_PREFIX=customPath If you want to install the Alembic into an arbitrary location. For Unix like operating systems: 3a) Run the make command. Kind of a no-brainer, really. You can safely run make with the '-j' flag, for doing multi-process builds. In general, you can profitably run as many "make" processes as you have CPUs, so for a dual-proc machine, $ make -j2 will build it as quickly as possible. Once the Alembic project has been built, you can optionally run: $ make test or, $ make install each of which does what you'd expect. Running $ make help will give you a list of possible targets. If you want to make a debug build, run ccmake or cmake-gui (depending on what you installed when you installed cmake), and change the build type to "Debug". For Windows: 3b) Open the Visual Studio project file and build the solution. (ALL_BUILD) Once the Alembic project has been built, you can optionally run the unit tests: C:\BUILD_DIR\> PATH=%PATH%;location of Alembic dlls (and OpenExr if not in a standard place) C:\BUILD_DIR\> ctest 4) To build the API documentation via Doxygen: $ doxygen Doxyfile This will generate html documentation in the doc/html folder. If you get stuck, contact us on the alembic-discussion mailing list. You can view the mailing list archives and join the mailing list via http://groups.google.com/group/alembic-discussion
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Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
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