fix: do not emit audioTrackRemove event upon jumping to a track #1898
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Changes
Added a boolean parameter named
emitEvent
which defaults to true for<GuildQueuePlayerNode>.jump
.I ran into an issue, where I would like to jump to a track without it emitting the event
audioTrackRemove
, I think that is a bug If it's not please let me know. This introduces a temporary fix for it. It can be modified to be extendable. It defaults to true, so the code doesn't break in other areas, so it's semi-optional not entirely but I don't know how to word it. It can be also changed from defaulting it to true, it being an optional parameter. It's dependent on how you want it to behave.Status