Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Release/2.6.0 #280

Merged
merged 78 commits into from
Jul 13, 2021
Merged

Release/2.6.0 #280

merged 78 commits into from
Jul 13, 2021

Conversation

sambaas
Copy link
Contributor

@sambaas sambaas commented Jul 13, 2021

  • editable text optional for dynamic titles and key/data fields
  • hex color input moved under toggleable input (closed/condensed by default)
  • ability to rename own objects via title inputfield
  • memory optimisation obj importers (via reader instead of splitting into large line array)
  • improved/restored/simplified data generation scenes for buildings and trees layers
  • extended documentation with getting started, tile data generation explanation, and faq

AtanasValkov and others added 30 commits June 25, 2021 14:57
… old common vehicle prefab, now trafficsimulator.cs spawns vehicles by type, renamed some variables for clarity.
changed unity version nr. added JSZip license description

(cherry picked from commit 685613b)
added linebreak

(cherry picked from commit b7834df)
sambaas added 28 commits July 7, 2021 16:17
…ate-scenes

Feature/consistency tile generate scenes
…nabled, allowing users to copy paste the text.
…ons. moved them to the header to be less randomly distributed. added tooltips to sliders
@sambaas sambaas merged commit 6d78ca5 into master Jul 13, 2021
@sambaas sambaas deleted the release/2.6.0 branch July 27, 2021 14:11
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

Successfully merging this pull request may close these issues.

2 participants