DeCyber, a multiplayer game developed with a friend for a tech fest, requires players to decrypt country-specific codes to
capture countries, following the hypothetical scenario of a cyber-war in World War III.
The website has already attracted 150+ visitors and counting, featuring a responsive design, a secure and robust backend,
and fast loading times. Overall, the website’s attractive and clean appearance makes it an appealing experience for visitors.
- Fork this repo
- Clone this repo
- git clone "url_of_repo"
- Create a branch
Change to the repository directory on your computer (if you are not already there):
cd DeCyber
thencd frontend
thencd decyber-frontend
(this is in case you want to work with frontend)
Now create a branch using the git switch command:
git switch -c your-new-branch-name
- Make necessary changes and commit those changes
git add --a
Now commit those changes using the git commit command:
git commit -m "message you wanna give"
- Push changes to GitHub
Push your changes using the command git push:
git push -u origin your-branch-name
- Submit your changes for review
If you go to your repository on GitHub, you'll see a Compare & pull request button. Click on that button.
Now submit the pull request.
World war 3 is not just a war of nuclear weapons, it’s a cyber war as well. You are fighting for your nation (team name
). Help your soldiers win the war by neutralizing opposition communications and weapons by decrypting their passwords (in the form of questions) and getting your hold on them.
Players will have to bring their own laptops.
Players can participate in the form of teams of maximum 3 players or individually.
Teams would have to get themselves registered beforehand.
The event will be conducted on a website which will be handled by MACS.
Each team will be assigned a country and army initially.
There will be a single map which will be common for all the players, all the teams’ respective countries will be located on the map.
Players can capture countries by breaking their defense (1 question) and having the required army points.
Capturing a country will award some country points, each country will have different points depending on the level of difficulty.
However, capturing a country will reduce your army points.
Teams will have to rebuild the army(army points) by solving an extra set of questions which will only consist of simple puzzles.
Once a country is captured, it cannot be captured by any other teams.
The team with the most country points at the end of the event will be declared the winner.
Army related questions will only consist of simple puzzles.
Capturing questions can range from deciphering, problem solving, decoding,riddles,puzzles,etc. The difficulty of the questions would be from easy to moderate.
All the teams will be given access to all country related questions at the start of the event, so there won’t be any levels.
The team with the most country points at the end of the event will be chosen as the winner.