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fix: renovate exception #2716

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fix: renovate exception #2716

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kpanot
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@kpanot kpanot commented Jan 21, 2025

Proposed change

fix: codecov version raising an exception on mend.io (see mend.io dashboard)
fix: renovate node version rule to activate on main branches

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@kpanot kpanot requested a review from a team as a code owner January 21, 2025 17:54
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nx-cloud bot commented Jan 21, 2025

View your CI Pipeline Execution ↗ for commit 87988ee.

Command Status Duration Result
nx run-many --target=test-e2e ✅ Succeeded 9m 49s View ↗
nx run-many --target=test-int ✅ Succeeded 4s View ↗
nx run-many --target=build --projects=eslint-pl... ✅ Succeeded <1s View ↗
nx run-many --target=publish --nx-bail --userco... ✅ Succeeded 1m 48s View ↗
nx affected --target=test --collectCoverage ✅ Succeeded 1s View ↗
nx run ama-sdk-schematics:build-swagger ✅ Succeeded <1s View ↗
nx run-many --target=documentation ✅ Succeeded 1m 19s View ↗
nx run-many --target=build ✅ Succeeded 24s View ↗
Additional runs (3) ✅ Succeeded ... View ↗

☁️ Nx Cloud last updated this comment at 2025-01-22 07:00:06 UTC

@github-actions github-actions bot added the bug Something isn't working label Jan 21, 2025
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codecov bot commented Jan 21, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 70.33%. Comparing base (279f894) to head (87988ee).
Report is 2 commits behind head on main.

✅ All tests successful. No failed tests found.

Additional details and impacted files

☔ View full report in Codecov by Sentry.
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@kpanot kpanot force-pushed the bugfix/renovate-rule branch 2 times, most recently from b123e02 to 0a9bf93 Compare January 22, 2025 06:40
fix: renovate node version rule to activate on
@kpanot kpanot force-pushed the bugfix/renovate-rule branch from 0a9bf93 to 87988ee Compare January 22, 2025 06:42
"master",
"develop"
],
"enable": true
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Why is that needed? Isn't enabled by default?

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Nop, in base we disable the major update on these branches.
(Which may be an issue in trunk-dev branching model :S)

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fair enough, might be a good idea to put the stuff related to branching model in a separate preset

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