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Use at least one BackBuffer in D3D8DeviceEx
Gets Red Faction going up to the game menu and mirrors what D3D9 does. I *think* I'm doing the right thing here, but please treat all my PRs as coming from a monkey with a wrench inside of a nuclear reactor. This was discovered while investigating a crash in IDirect3DDevice8::GetBackBuffer. Red Faction will create a IDirect3DDevice8 with BackBufferCount = 0, then call GetBackBuffer for iBackBuffer = 0, which would trigger a crash.
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