This package adds support for MAXScript, the built-in scripting language for Autodesk® 3ds Max®. If you have no idea what either of those are, you needn't bother installing this.
This was more work than I thought it would be, so if anything appears even remotely whack, please file an issue. Seriously.
Some users may wish to replicate the same look-and-feel of 3DS Max's built-in editor. In which case, they can use this as a starting-point. Add the following to your stylesheet:
/* MAXScript: MXS_Scintilla clone */
.syntax--maxscript{
.syntax--comment{
color: #007f00;
}
.syntax--numeric{
color: #007f7f;
}
.syntax--string{
color: #7f007f;
&.syntax--verbatim{
color: #007f00;
background-color: #e0ffe0;
}
&.syntax--invalid{
color: #000;
background-color: #e0c0e0;
}
}
.syntax--operator{
color: #000;
font-weight: bold;
}
.syntax--function{
color: #3060a0;
}
.syntax--keyword,
.syntax--storage.syntax--type.syntax--function,
.syntax--storage.syntax--modifier.syntax--function{
color: #00007f;
font-weight: bold;
}
.syntax--rollout-control{
color: #000;
font-weight: bold;
}
.syntax--objectset{
color: #d0b080;
font-style: italic;
}
}