Boxhead 2play-inspired game made by a group of 5 programmers in 2 weeks for my final Studio Project in Nanyang Polytechnic (NYP).
- Wave-survival system, each wave getting progressively harder than previous
- AI (human teammates + enemy zombies)
- Pathfinding using Unity's inbuilt Navigation Mesh
- Controlling behaviour using hand-rolled C# State Machine
- Multiple zombie types, each with different abilities
- Different weapon types
- Randomly generated maps