Releases: AlexOberhofer/SDL2-GNUBoy
Releases · AlexOberhofer/SDL2-GNUBoy
v1.2.2-preview-1
First pre-release image for SDL2-GNUBoy v.1.2.2
First AppImage Release
v1.2.1
SDL2-GNUBoy v1.2.1
Probably the last release of this port for a while. I've accomplished most of what I sought out with this project.
Enjoy!
v1.2.0
v1.2.0 Release (#11) * update the build yml files to include development pushes and PRs * drop OSX auto-build (#2) * drop c99 flag from OSX build * remove OSX actions yml * Fix some compilation warnings (#1) * sdl-input: Fix implicit declaration on die() * sdl-input: Make joy object a SDL_GameController pointer * sdl-video: Fix implicit declaration on joy_init() and joy_close * sdl-video: Only init required SDL libs * sdl-input: Correctly init gamecontroller subsystem * sdl-video: Fallback to software renderer if accelerated fails * Add Ryzee to readme * Fix compilation error if not using sound (#5) * Fix vid_export initialisation (#4) * Fix init of vid_exports This fixes the "fullscreen" setting. * fullscreen export now works * Scaling: Dont stretch output and add integer scaling (#3) * add fullscreen back to default config (but commented out) * add contributors section to SDL source files * Fix sourcing RC files on windows (#6) * rcpath: Fix sourcing rc on windows * xz: Ensure XZ_INTERNAL_CRC64 define is included * Input rework (#7) * Input: rework input driver * Input: Add rumble support * Input: Add adjustable rumble strength. Only rumble when needed * Input: Fix joy exports * Input: Add axis dpad and refactor * Input: only print with JOYTRACE * Update docs/Version file for 1.2.0 release * add emulation hang with silent to known issues * Fix possible causes of emulation hangs (#9) * return on sub zero delay time * silent flag should return zero in pcm_submit * putting the check in the right function might help * Define silent if sound isnt defined in a makefile * update mingw build to use latest stable sdl version (#10) * Create osx.yml * Update osx.yml * bye osx * doc updates Co-authored-by: Ryzee119 <[email protected]>
Pre release v1.1.1
This version adds controller support and a new default palette for the classic Gameboy.
An in progress representation of what v1.1.1 may contain.
v1.1
This version has a few changes compared to the 1.1 pre release image. If you experience issue with this release, please revert to the 1.1 pre release windows binary or source tar for Mac/nix.
Pre release v1.1.0
Pre release build for windows and source. I recommend building from source from mac or Linux.
Req's SDL2.