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Releases: AlexOberhofer/SDL2-GNUBoy

v1.2.2-preview-1

05 Mar 22:00
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v1.2.2-preview-1 Pre-release
Pre-release

First pre-release image for SDL2-GNUBoy v.1.2.2

First AppImage Release

v1.2.1

06 Nov 23:00
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SDL2-GNUBoy v1.2.1

Probably the last release of this port for a while. I've accomplished most of what I sought out with this project.

Enjoy!

sdl2-gnuboy-v1.2.1.zip

v1.2.0

22 Apr 00:11
d844a15
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v1.2.0 Release (#11)

* update the build yml files to include development pushes and PRs

* drop OSX auto-build (#2)

* drop c99 flag from OSX build

* remove OSX actions yml

* Fix some compilation warnings (#1)

* sdl-input: Fix implicit declaration on die()

* sdl-input: Make joy object a SDL_GameController pointer

* sdl-video: Fix implicit declaration on joy_init() and joy_close

* sdl-video: Only init required SDL libs

* sdl-input: Correctly init gamecontroller subsystem

* sdl-video: Fallback to software renderer if accelerated fails

* Add Ryzee to readme

* Fix compilation error if not using sound (#5)

* Fix vid_export initialisation (#4)

* Fix init of vid_exports

This fixes the "fullscreen" setting.

* fullscreen export now works

* Scaling: Dont stretch output and add integer scaling (#3)

* add fullscreen back to default config (but commented out)

* add contributors section to SDL source files

* Fix sourcing RC files on windows (#6)

* rcpath: Fix sourcing rc on windows

* xz: Ensure XZ_INTERNAL_CRC64 define is included

* Input rework (#7)

* Input: rework input driver

* Input: Add rumble support

* Input: Add adjustable rumble strength. Only rumble when needed

* Input: Fix joy exports

* Input: Add axis dpad and refactor

* Input: only print with JOYTRACE

* Update docs/Version file for 1.2.0 release

* add emulation hang with silent to known issues

* Fix possible causes of emulation hangs (#9)

* return on sub zero delay time

* silent flag should return zero in pcm_submit

* putting the check in the right function might help

* Define silent if sound isnt defined in a makefile

* update mingw build to use latest stable sdl version (#10)

* Create osx.yml

* Update osx.yml

* bye osx

* doc updates

Co-authored-by: Ryzee119 <[email protected]>

Pre release v1.1.1

07 Sep 23:06
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Pre release v1.1.1 Pre-release
Pre-release

This version adds controller support and a new default palette for the classic Gameboy.

An in progress representation of what v1.1.1 may contain.

v1.1

15 Aug 17:46
63c6738
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This version has a few changes compared to the 1.1 pre release image. If you experience issue with this release, please revert to the 1.1 pre release windows binary or source tar for Mac/nix.

Pre release v1.1.0

07 Jun 13:47
afda298
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Pre release v1.1.0 Pre-release
Pre-release

Pre release build for windows and source. I recommend building from source from mac or Linux.

Req's SDL2.