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A faire après avoir fait un checkout de b207 1/ definir TCL_LIBRARY and TCL_TK_LIBRARY B207_LIBRARY avec quelque chose comme c:\tcl\lib\tcl8.5 c:\tcl\lib\tk8.5 et le chemin jusqu a B207 En cas de chemins zappé par BuilderX, allez dans B207.cbx et ajouter à l'endroit adéquat : <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.1" value="$(BCBX)\include"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.10" value="C:\These\Projet Interface\BIGre\Route 66\slimlib\slimxml\includes"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.11" value="C:\These\Projet Interface\GMLGrabber1.0\include"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.12" value="C:\These\Projet Interface\Video\FFMPEG_for_TCL\FFMPEG_for_TCL"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.13" value="C:\These\Projet Interface\BIGre"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.14" value="C:\These\Projet Interface\BIGre\opengl"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.2" value="C:\Tcl\include"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.3" value="C:\SDL et OpenGL\devil1.6.8-rc2\include"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.4" value="C:\SDL et OpenGL\devil1.6.8-rc2\include\IL"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.5" value="C:\SDL et OpenGL\SDL-1.2.5\include"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.6" value="C:\SDL et OpenGL\OGLSDK\Extensions"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.7" value="C:\SDL et OpenGL\glut-3.7"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.8" value="C:\These\Projet Interface\BIGre\Route 66\route66\includes"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.arg.9" value="C:\These\Projet Interface\BIGre\Route 66\slimlib\slimcore\includes"/> <property category="win32.Debug_Build.win32b.bcc32" name="option.I.enabled" value="1"/>
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