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3D rendering engine in C++/OpenGL and Java for behavior scripting

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AlexDicy/DicyEngine

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Engine setup

Prerequisites

git submodule init
git submodule update
xmake -y

Visual Studio / Rider - Core (C++) development

xmake project -k vsxmake

Xcode / CLion / CMake - Core (C++) development

xmake project -k cmakelists

Java development

Debugging and running the engine from Java is possible by using the runEngine Gradle task. If you don't have an IDE, you can run Gradle from the command line.

cd scripting/
./gradle run :runEngine
# or on Windows
.\gradlew.bat run :runEngine

runEngine will build the engine executable through xmake and then run it.


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3D rendering engine in C++/OpenGL and Java for behavior scripting

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