Skip to content

Movesets

Ajarmar edited this page Jul 21, 2020 · 4 revisions

Random (preferring same type)

This setting will randomize moves with the following probabilities:

Monotype Pokemon

  • 40% Pokemon's type
  • 60% Random

Dual-type Pokemon (one type is Normal)

  • 10% Normal
  • 30% Pokemon's other type
  • 60% Random

Dual-type Pokemon

  • 20% Pokemon's first type
  • 20% Pokemon's second type
  • 60% Random

Force % of Good Damaging Moves

The following cases count as "Good Damaging Moves":

  • Moves with at least 100 effective base power
  • Moves with at least 50 effective base power and at least 90 accuracy

where "effective base power" is the move's base power multiplied by its average hit count.