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Movesets
Ajarmar edited this page Jul 21, 2020
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This setting will randomize moves with the following probabilities:
- 40% Pokemon's type
- 60% Random
- 10% Normal
- 30% Pokemon's other type
- 60% Random
- 20% Pokemon's first type
- 20% Pokemon's second type
- 60% Random
The following cases count as "Good Damaging Moves":
- Moves with at least 100 effective base power
- Moves with at least 50 effective base power and at least 90 accuracy
where "effective base power" is the move's base power multiplied by its average hit count.
- Always Changed Evolutions
- Change Impossible Evolutions
- Make Evolutions Easier
- Remove Time-Based Evolutions
- "Follow Evolutions" Settings
- Intro
- Dumping your games from your 3DS
- 3DS game formats
- Changes to saving a ROM when working with 3DS games
- 3DS game updates
- Guide for creating a randomized game
- Guide for playing your randomized CXI on the Citra emulator
- Guide for playing your randomized LayeredFS directory on the Citra emulator
- Guide for playing your randomized LayeredFS directory on a 3DS running CFW
- Managing game updates