Stars
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Image Polygonal Annotation with Python (polygon, rectangle, circle, line, point and image-level flag annotation).
🤘 awesome-semantic-segmentation
🔨 Utility to combine color channels from different textures into a single output.
Tiny but powerful single file wavefront obj loader
Some experimental rain and water drop effects in different scenarios using WebGL, by Lucas Bebber.
Full project and code for all of my shader tutorials.
Sample code that integrate Unity (2017.1+) scene into iOS (Swift 4.0, Xcode 9+) project.
A demonstration of using the AR camera background for lighting a scene.
Unity C# reference source code.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
jQuery plugin for responsive and accessible modal windows and tooltips
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A simple OBJ model loader to help facilitate the learning of WebGL.
Collaborative gameboy emulation powered 100% by JavaScript
CSS and asset files for the Net Ninja YouTube nodejs playlist
Unofficial API for accessing ride wait times and schedules for Disneyland, Disney World, Universal Studios, and many more parks
Unity projects of CG fall 2015 course at Rutgers.
CG-F15-26-Rutgers / SteerLite
Forked from SteerSuite/SteerLiteSteerLite Release version to be released to students