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Added v4 template to the main repo (#825)
#CHANGE template project to generate zip and a dotnet new template pack for duality projects
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<PackageType>Template</PackageType> | ||
<PackageId>AdamsLair.Duality.Templates</PackageId> | ||
<Title>Duality Templates</Title> | ||
<Authors>Rick van Dam</Authors> | ||
<Description>Templates to use with the Duality game engine</Description> | ||
<PackageTags>dotnet-new;templates;duality</PackageTags> | ||
<TargetFramework>netstandard2.0</TargetFramework> | ||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> | ||
<OutputPath>$(MSBuildProjectDirectory)/bin</OutputPath> | ||
<IncludeContentInPack>true</IncludeContentInPack> | ||
<IncludeBuildOutput>false</IncludeBuildOutput> | ||
<ContentTargetFolders>content</ContentTargetFolders> | ||
<Version>4.0.0-alpha</Version> | ||
<PackageProjectUrl>https://www.duality2d.net/</PackageProjectUrl> | ||
<RepositoryUrl>https://github.com/AdamsLair/duality</RepositoryUrl> | ||
<PackageLicenseExpression>MIT</PackageLicenseExpression> | ||
<DebugSymbols>false</DebugSymbols> | ||
<DebugType>None</DebugType> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<Content Include="Templates\**\*" CopyToOutputDirectory="PreserveNewest" /> | ||
<Content Remove="Templates\**\obj\**" /> | ||
<Content Remove="Templates\SolutionTemplate\Plugins\**" /> | ||
<None Remove="Templates\**\obj\**" /> | ||
<Content Remove="Templates\**\bin\**" /> | ||
<None Remove="Templates\**\bin\**" /> | ||
<Content Remove="Templates\**\.vs\**" /> | ||
<Compile Remove="**\*" /> | ||
<Compile Remove="Templates\SolutionTemplate\Plugins\**" /> | ||
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<Content Remove="Templates\SolutionTemplate\*.dll" /> | ||
<None Remove="Templates\SolutionTemplate\*.dll" /> | ||
<Content Remove="Templates\SolutionTemplate\*.pdb" /> | ||
<None Remove="Templates\SolutionTemplate\*.pdb" /> | ||
<Content Remove="Templates\SolutionTemplate\*.exe" /> | ||
<None Remove="Templates\SolutionTemplate\*.exe" /> | ||
<Content Remove="Templates\SolutionTemplate\*.xml" /> | ||
<EmbeddedResource Remove="Templates\SolutionTemplate\Plugins\**" /> | ||
<None Remove="Templates\SolutionTemplate\*.xml" /> | ||
<None Remove="Templates\SolutionTemplate\Plugins\**" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<Content Update="Templates\SolutionTemplate\.template.config\template.json"> | ||
<CopyToOutputDirectory>Never</CopyToOutputDirectory> | ||
</Content> | ||
</ItemGroup> | ||
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<Target Name="CreateZips" AfterTargets="Build"> | ||
<ZipDirectory SourceDirectory="$(OutputPath)/Templates/SolutionTemplate" DestinationFile="$(OutputPath)\Duality.zip" Overwrite="true" /> | ||
<RemoveDir Directories="$(OutputPath)/Templates" /> | ||
</Target> | ||
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<Target Name="CoreCompile" /> | ||
<PropertyGroup> | ||
<SkipCopyBuildProduct>true</SkipCopyBuildProduct> | ||
</PropertyGroup> | ||
</Project> |
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Source/DualityTemplates/Templates/SolutionTemplate/.gitignore
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# Build output files | ||
**/bin | ||
**/obj | ||
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# Duality specific files | ||
/Temp | ||
/Backup | ||
/UserData.dat | ||
/DesignTimeData.dat | ||
*.pdb | ||
/*.dll | ||
/*.exe | ||
/*.txt | ||
/*.xml | ||
/Plugins | ||
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# Visual studio specific files | ||
Source/.vs |
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Source/DualityTemplates/Templates/SolutionTemplate/.template.config/template.json
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{ | ||
"$schema": "http://json.schemastore.org/template", | ||
"author": "Rick van Dam", | ||
"classifications": [ "Duality" ], | ||
"identity": "DualitySolutionTemplate", | ||
"name": "DualitySolutionTemplate", | ||
"shortName": "dualitySolution", | ||
"sourceName": "DualityGame", | ||
"tags": { | ||
"language": "C#" | ||
}, | ||
"postActions": [ | ||
{ | ||
"actionId": "3A7C4B45-1F5D-4A30-959A-51B88E82B5D2", | ||
"args": { | ||
"executable": "dotnet", | ||
"args": "build Source" | ||
}, | ||
"manualInstructions": [ | ||
{ | ||
"text": "Builds the solution using dotnet build'" | ||
} | ||
], | ||
"continueOnError": false, | ||
"description ": "runs the build" | ||
} | ||
] | ||
} |
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Source/DualityTemplates/Templates/SolutionTemplate/Directory.Build.props
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<Project> | ||
<PropertyGroup> | ||
<DualityFolder>$(MSBuildThisFileDirectory)</DualityFolder> | ||
</PropertyGroup> | ||
</Project> |
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Source/DualityTemplates/Templates/SolutionTemplate/Source/DualityGame.sln
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29911.84 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GameLauncher", "Launchers\GameLauncher\GameLauncher.csproj", "{EB32E368-2C3C-444F-9F7A-C808C03D462E}" | ||
EndProject | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GameEditor", "Launchers\GameEditor\GameEditor.csproj", "{E587311C-714A-4078-ADAE-EC00E8D971CB}" | ||
EndProject | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DualityGameCorePlugin", "Plugins\DualityGameCorePlugin\DualityGameCorePlugin.csproj", "{E77740F1-234A-4B92-B1BC-43AD9EB9BA03}" | ||
EndProject | ||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{F75B2813-797D-44A5-A301-331C229992C7}" | ||
EndProject | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DualityGameEditorPlugin", "Plugins\DualityGameEditorPlugin\DualityGameEditorPlugin.csproj", "{F0DCA20C-6888-4294-97C4-14C82B4DBC82}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{EB32E368-2C3C-444F-9F7A-C808C03D462E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{EB32E368-2C3C-444F-9F7A-C808C03D462E}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{EB32E368-2C3C-444F-9F7A-C808C03D462E}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{EB32E368-2C3C-444F-9F7A-C808C03D462E}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{E587311C-714A-4078-ADAE-EC00E8D971CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{E587311C-714A-4078-ADAE-EC00E8D971CB}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{E587311C-714A-4078-ADAE-EC00E8D971CB}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{E587311C-714A-4078-ADAE-EC00E8D971CB}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{E77740F1-234A-4B92-B1BC-43AD9EB9BA03}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{E77740F1-234A-4B92-B1BC-43AD9EB9BA03}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{E77740F1-234A-4B92-B1BC-43AD9EB9BA03}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{E77740F1-234A-4B92-B1BC-43AD9EB9BA03}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{F0DCA20C-6888-4294-97C4-14C82B4DBC82}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{F0DCA20C-6888-4294-97C4-14C82B4DBC82}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{F0DCA20C-6888-4294-97C4-14C82B4DBC82}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{F0DCA20C-6888-4294-97C4-14C82B4DBC82}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(NestedProjects) = preSolution | ||
{E77740F1-234A-4B92-B1BC-43AD9EB9BA03} = {F75B2813-797D-44A5-A301-331C229992C7} | ||
{F0DCA20C-6888-4294-97C4-14C82B4DBC82} = {F75B2813-797D-44A5-A301-331C229992C7} | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {3678251F-E0BD-439B-9C29-8FB5513B3241} | ||
EndGlobalSection | ||
EndGlobal |
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Source/DualityTemplates/Templates/SolutionTemplate/Source/Launchers/Directory.Build.props
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<Project> | ||
<Import Project="$([MSBuild]::GetPathOfFileAbove('Directory.Build.props', '$(MSBuildThisFileDirectory)../'))" /> | ||
<PropertyGroup> | ||
<TargetFramework>net472</TargetFramework> | ||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> | ||
<DebugType>none</DebugType> | ||
<DebugSymbols>false</DebugSymbols> | ||
<AllowedReferenceRelatedFileExtensions>.pdb</AllowedReferenceRelatedFileExtensions> | ||
<RuntimeIdentifier>any</RuntimeIdentifier> | ||
</PropertyGroup> | ||
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<Target Name="CopyAdditionalReferenceFiles" BeforeTargets="Build"> | ||
<ItemGroup> | ||
<AdditionalReferenceFiles Include="%(Reference.RelativeDir)%(Reference.Filename).xml;%(Reference.RelativeDir)%(Reference.Filename).pdb" /> | ||
</ItemGroup> | ||
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<Message Text="Copying reference files to $(OutputPath)" Importance="High" /> | ||
<Copy SourceFiles="@(AdditionalReferenceFiles)" DestinationFolder="$(OutputPath)" Condition="Exists('%(RootDir)%(Directory)%(Filename)%(Extension)')" /> | ||
</Target> | ||
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<Target Name="CopyBuildOutputToDeploy" AfterTargets="Build"> | ||
<ItemGroup> | ||
<PluginFiles Include="$(OutputPath)*.core.dll;$(OutputPath)*.core.pdb;$(OutputPath)*.core.xml;$(OutputPath)*.editor.dll;$(OutputPath)*.editor.pdb;$(OutputPath)*.editor.xml" /> | ||
<LibFiles Include="$(OutputPath)**/*" Exclude="@(PluginFiles)" /> | ||
</ItemGroup> | ||
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<Message Text="Copying plugin files to $(DualityFolder)Plugins" Importance="High" /> | ||
<Copy SourceFiles="@(PluginFiles)" DestinationFolder="$(DualityFolder)Plugins" /> | ||
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<Message Text="Copying lib files to $(DualityFolder)" Importance="High" /> | ||
<Copy SourceFiles="@(LibFiles)" DestinationFiles="@(LibFiles->'$(DualityFolder)\%(RecursiveDir)%(Filename)%(Extension)')" /> | ||
</Target> | ||
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<Target Name="CoreCompile" /> | ||
<PropertyGroup> | ||
<SkipCopyBuildProduct>true</SkipCopyBuildProduct> | ||
</PropertyGroup> | ||
</Project> |
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...DualityTemplates/Templates/SolutionTemplate/Source/Launchers/GameEditor/GameEditor.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<ItemGroup> | ||
<PackageReference Include="AdamsLair.Duality.Editor.Backend.DefaultOpenTK" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.Base" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.HelpAdvisor" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.LogView" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.ObjectInspector" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.ProjectView" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.SceneView" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor" Version="4.0.0-alpha" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<ProjectReference Include="..\..\Plugins\DualityGameEditorPlugin\DualityGameEditorPlugin.csproj" /> | ||
<ProjectReference Include="..\GameLauncher\GameLauncher.csproj"> | ||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly> | ||
</ProjectReference> | ||
</ItemGroup> | ||
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</Project> |
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...tes/Templates/SolutionTemplate/Source/Launchers/GameEditor/Properties/launchSettings.json
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{ | ||
"profiles": { | ||
"GameEditor": { | ||
"commandName": "Executable", | ||
"executablePath": ".\\DualityEditor.exe", | ||
"workingDirectory": ".\\..\\..\\..\\.." | ||
} | ||
} | ||
} |
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...ityTemplates/Templates/SolutionTemplate/Source/Launchers/GameLauncher/GameLauncher.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<ItemGroup> | ||
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Backend.DotNetFramework" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Launcher" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Plugins.Compatibility" Version="4.0.0-alpha" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<ProjectReference Include="..\..\Plugins\DualityGameCorePlugin\DualityGameCorePlugin.csproj" /> | ||
</ItemGroup> | ||
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</Project> |
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...s/Templates/SolutionTemplate/Source/Launchers/GameLauncher/Properties/launchSettings.json
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{ | ||
"profiles": { | ||
"GameLauncher": { | ||
"commandName": "Executable", | ||
"executablePath": ".\\DualityLauncher.exe", | ||
"workingDirectory": ".\\..\\..\\..\\.." | ||
} | ||
} | ||
} |
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.../Templates/SolutionTemplate/Source/Plugins/DualityGameCorePlugin/DualityGameCorePlugin.cs
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| ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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using Duality; | ||
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namespace DualityGameCorePlugin | ||
{ | ||
/// <summary> | ||
/// Defines a Duality core plugin. | ||
/// </summary> | ||
public class DualityGameCorePlugin : CorePlugin | ||
{ | ||
// Override methods here for global logic | ||
} | ||
} |
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...plates/SolutionTemplate/Source/Plugins/DualityGameCorePlugin/DualityGameCorePlugin.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>netstandard2.0</TargetFramework> | ||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> | ||
<GenerateDocumentationFile>true</GenerateDocumentationFile> | ||
<AssemblyName>DualityGameCorePlugin.core</AssemblyName> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="AdamsLair.Duality" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Primitives" Version="4.0.0-alpha" /> | ||
</ItemGroup> | ||
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</Project> |
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...emplates/SolutionTemplate/Source/Plugins/DualityGameCorePlugin/YourCustomComponentType.cs
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| ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
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using Duality; | ||
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namespace DualityGameCorePlugin | ||
{ | ||
public class YourCustomComponentType : Component | ||
{ | ||
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} | ||
} |
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...es/SolutionTemplate/Source/Plugins/DualityGameEditorPlugin/DualityGameEditorPlugin.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>net472</TargetFramework> | ||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> | ||
<GenerateDocumentationFile>true</GenerateDocumentationFile> | ||
<AssemblyName>DualityGameEditorPlugin.editor</AssemblyName> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="AdamsLair.Duality" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Primitives" Version="4.0.0-alpha" /> | ||
<PackageReference Include="AdamsLair.Duality.Editor" Version="4.0.0-alpha" /> | ||
</ItemGroup> | ||
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</Project> |
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...mplates/Templates/SolutionTemplate/Source/Plugins/DualityGameEditorPlugin/EditorPlugin.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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using Duality.Editor; | ||
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namespace DualityGameEditorPlugin | ||
{ | ||
/// <summary> | ||
/// Defines a Duality editor plugin. | ||
/// </summary> | ||
public class DualityGameEditorPlugin : EditorPlugin | ||
{ | ||
public override string Id | ||
{ | ||
get { return "Duality_EditorPlugin"; } | ||
} | ||
} | ||
} |