- Practice TDD and organizing complex code by building some of the logic for a Scrabble game
- Stage 2 pair project
- Due DATE HERE
Our project manager just informed us of our next large project: we need to make the foundation code for a game of Scrabble.
Use Test Driven Development (TDD) to create a collection of Ruby classes that would provide the foundation for creating a Scrabble game. In this project we will NOT create a full Scrabble game. Another team of developers will create the program that runs a Scrabble game and finish the game logic.
- Use Test Driven Development (TDD) to write tests and code in parallel
- Create class methods according to requirements
- Utilize Single Responsibility Principle to reduce code dependencies
- Utilize composition between classes
From the project root, you should be able to execute all of your tests by running rake
. Each Ruby class should be in its own file in lib/
, and the entire project should be in a module
called Scrabble
. You will need to use require_relative
to tell Ruby how to work with classes in multiple files.
We will use minitest for this project. This is the same test framework that we've used for your previous project. Your test descriptions should be meaningful and organized into describe
blocks that reflect your intent on how to use the code.
We have provided you with a Rakefile
and some test files to get you started.
Do not move onto a new tier of requirements until the minimum requirements of the previous tier are complete and your tests are green across the board. Use TDD to drive your development and document your edge cases.
We have provided some driver code for your Scrabble game in the files wave-1-game.rb
, wave-2-game.rb
, and wave-3-game.rb
. Running $ ruby wave-1-game.rb
will begin a command-line game that uses your Scrabble code. The boilerplate code will break the first time you run it: working through the waves specified below should create a running version of the game. Implementing code to make this game run is not a substitute for TDD or writing tests. It is simply there for you and your pair to reference how the Game may run during each wave, to have better perspective of what your program can do, and to get some practice reading other peoples' code. We fully expect you to create the specified classes below strictly through TDD.
Utilize good pair programming practices. Refer to articles from the Agile Alliance and the Agile Institute if you need a refresher for some best practices. Switch driver and navigator roles often. When there is uncertainty or confusion, step away from the keyboard and discuss, plan, and document on paper or whiteboard before continuing.
- You'll be working with an assigned pair. High-five your pair.
- Choose one person to fork the project repo.
- Add the other person in the pair (who didn't fork) to the forked repo as a collaborator. Instructions here.
- Both individuals will clone the forked repo:
$ git clone [YOUR FORKED REPO URL]
- Both individuals
cd
into the dir created.
First, come up with a "plan of action" for how you want to work as a pair. Discuss your learning style, how you prefer to receive feedback, and one team communication skill you want to improve with this experience. Second, review the requirements for Wave 1 and come up with a "plan of action" for your implementation.
- Read through the file
lib/scoring.rb
. Inside this file, you should find:- A
Scrabble
module - A
Scrabble::Scoring
class
- A
- Add some sort of data structure to
Scrabble::Scoring
to store the individual letter scores listed below - Read through the test file
test/scoring_test.rb
, which corresponds to yourScrabble::Scoring
class. This file has some tests pre-written and some test stubs that you will need to fill in. - Be able to execute the tests using
rake
from the project root.
Letter | Value |
---|---|
A, E, I, O, U, L, N, R, S, T | 1 |
D, G | 2 |
B, C, M, P | 3 |
F, H, V, W, Y | 4 |
K | 5 |
J, X | 8 |
Q, Z | 10 |
For wave 1 you are given some scaffolding: tests and test stubs in test/scoring_test.rb
, and method stubs in lib/scoring.rb
.
Complete the Scrabble::Scoring
class with full unit testing/tests. All provided tests should pass, and all stubbed tests should be fully implemented (and pass). The class should have the following class methods:
self.score(word)
: returns the total score for the given word. The word is input as a string (case insensitive). The chart in the baseline requirements shows the point value for a given letter.- A seven letter word means that a player used all the tiles. Seven letter words receive a 50 point bonus.
- Tests for
Scoring.score
are already written. Your job is to write code to make them pass.
self.highest_score_from(array_of_words)
: returns the word in the array with the highest score. In the case of tie, use these tie-breaking rules:- It’s better to use fewer tiles, in the case of a tie, prefer the word with the fewest letters.
- There is a bonus for words that are seven letters. If the top score is tied between multiple words and one used all seven letters, choose the one with seven letters over the one with fewer tiles.
- If the there are multiple words that are the same score and same length, pick the first one in the supplied list.
- Tests for this logic are stubbed, meaning the test has a name but no code written. You will have to implement them as you work on this method.
- Ensure that
self.highest_score_from(array_of_words)
works correctly regardless of the order of the words. Write a test for this case
For waves 2 and 3, you are given no starter code. You and your pair will have to create all files and classes and write all the tests yourselves.
Create a Scrabble::Player
class with full unit testing/tests. You should have a test that tests all pieces of functionality and logic.
The constructor for Scrabble::Player
should take exactly one argument: the player's name
. Instances of the class should respond to the following messages:
#name
: returns the value of the@name
instance variable#plays
: returns an Array of the words played by the player#play(word)
: Adds the input word to theplays
Array- Returns
false
if player has already won - Otherwise returns the score of the
word
- Returns
#total_score
: Returns the sum of scores of played words#won?
: If the player has over 100 points, returnstrue
, otherwise returnsfalse
#highest_scoring_word
: Returns the highest scoring played word#highest_word_score
: Returns thehighest_scoring_word
score
For example,
player = Scrabble::Player.new("Ada")
player.name # => "Ada"
player.play('cat') # => 5
player.play('lizard') # => 16
puts player.highest_scoring_word
# prints out "lizard"
Create a Scrabble::TileBag
class with full unit testing. You should have a test that tests all pieces of functionality and logic. It should have the following class and instance methods:
#initialize
Should set up the instance with a collection of all default tiles#draw_tiles(num)
returns a collection of random tiles, removes the tiles from the default set#tiles_remaining
returns the number of tiles remaining in the bag
Letter : Qty. | Letter : Qty. |
---|---|
A : 9 | N : 6 |
B : 2 | O : 8 |
C : 2 | P : 2 |
D : 4 | Q : 1 |
E : 12 | R : 6 |
F : 2 | S : 4 |
G : 3 | T : 6 |
H : 2 | U : 4 |
I : 9 | V : 2 |
J : 1 | W : 2 |
K : 1 | X : 1 |
L : 4 | Y : 2 |
M : 2 | Z : 1 |
Create tests for and add to the Player
class the following instance methods:
#tiles
a collection of letters that the player can play (max 7)#draw_tiles(tile_bag)
fills tiles array until it has 7 letters from the given tile bag- It is not in the primary requirements to modify the existing
#play(word)
to use#tiles
or check against the player's tiles
- It is not in the primary requirements to modify the existing
These need to be tested too!
- Modify in
Player
the#play(word)
method to only allow the player to play words using letters that the player has tiles for. - Create a
Scrabble::Dictionary
class that includes a method (class or instance) for searching a list of words to determine if a given word is valid (must have tests). - Create a
Scrabble::Board
class (must have tests) that has a matrix (array of arrays) of tile places. Check if a word can be played on a given tile place in a certain direction (up/down or left/right).
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