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{ | ||
"version": "1.0", | ||
"components": [ | ||
"Microsoft.Net.Component.4.6.2.TargetingPack", | ||
"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64", | ||
"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64", | ||
"Microsoft.VisualStudio.Component.VC.Tools.ARM64", | ||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64", | ||
"Microsoft.VisualStudio.Component.Windows10SDK", | ||
"Microsoft.VisualStudio.Workload.CoreEditor", | ||
"Microsoft.VisualStudio.Workload.ManagedDesktop", | ||
"Microsoft.VisualStudio.Workload.NativeCrossPlat", | ||
"Microsoft.VisualStudio.Workload.NativeDesktop", | ||
"Microsoft.VisualStudio.Workload.NativeGame", | ||
"Microsoft.VisualStudio.Workload.Universal" | ||
] | ||
} |
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[/Script/UROSBridge.RosSettings] | ||
ROSBridgeServerHost=192.168.101.245 | ||
|
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{ | ||
"name": "Default bindings for Gamepads", | ||
"controller_type": "gamepad", | ||
"last_edited_by": "UnrealEngine", | ||
"bindings": | ||
{ | ||
"/actions/main": | ||
{ | ||
"sources": [] | ||
} | ||
}, | ||
"description": "" | ||
} |
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{ | ||
"name": "Default bindings for MixedReality", | ||
"controller_type": "holographic_controller", | ||
"last_edited_by": "UnrealEngine", | ||
"bindings": | ||
{ | ||
"/actions/main": | ||
{ | ||
"sources": [], | ||
"poses": [ | ||
{ | ||
"output": "/actions/main/in/controllerleft", | ||
"path": "/user/hand/left/pose/raw", | ||
"requirement": "optional" | ||
}, | ||
{ | ||
"output": "/actions/main/in/controllerright", | ||
"path": "/user/hand/right/pose/raw" | ||
} | ||
], | ||
"skeleton": [ | ||
{ | ||
"output": "/actions/main/in/skeletonleft", | ||
"path": "/user/hand/left/input/skeleton/left" | ||
}, | ||
{ | ||
"output": "/actions/main/in/skeletonright", | ||
"path": "/user/hand/right/input/skeleton/right" | ||
} | ||
], | ||
"haptics": [ | ||
{ | ||
"output": "/actions/main/out/vibrateleft", | ||
"path": "/user/hand/left/output/haptic" | ||
}, | ||
{ | ||
"output": "/actions/main/out/vibrateright", | ||
"path": "/user/hand/right/output/haptic" | ||
} | ||
] | ||
} | ||
}, | ||
"description": "" | ||
} |
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{ | ||
"name": "Default bindings for HPMixedRealityController", | ||
"controller_type": "hpmotioncontroller", | ||
"last_edited_by": "UnrealEngine", | ||
"bindings": | ||
{ | ||
"/actions/main": | ||
{ | ||
"sources": [], | ||
"poses": [ | ||
{ | ||
"output": "/actions/main/in/controllerleft", | ||
"path": "/user/hand/left/pose/raw", | ||
"requirement": "optional" | ||
}, | ||
{ | ||
"output": "/actions/main/in/controllerright", | ||
"path": "/user/hand/right/pose/raw" | ||
} | ||
], | ||
"skeleton": [ | ||
{ | ||
"output": "/actions/main/in/skeletonleft", | ||
"path": "/user/hand/left/input/skeleton/left" | ||
}, | ||
{ | ||
"output": "/actions/main/in/skeletonright", | ||
"path": "/user/hand/right/input/skeleton/right" | ||
} | ||
], | ||
"haptics": [ | ||
{ | ||
"output": "/actions/main/out/vibrateleft", | ||
"path": "/user/hand/left/output/haptic" | ||
}, | ||
{ | ||
"output": "/actions/main/out/vibrateright", | ||
"path": "/user/hand/right/output/haptic" | ||
} | ||
] | ||
} | ||
}, | ||
"description": "" | ||
} |
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{ | ||
"name": "Default bindings for Valve Index Headset", | ||
"controller_type": "indexhmd", | ||
"last_edited_by": "UnrealEngine", | ||
"bindings": | ||
{ | ||
"/actions/main": | ||
{ | ||
"sources": [] | ||
} | ||
}, | ||
"description": "" | ||
} |
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{ | ||
"name": "Default bindings for ValveIndex", | ||
"controller_type": "knuckles", | ||
"last_edited_by": "UnrealEngine", | ||
"bindings": | ||
{ | ||
"/actions/main": | ||
{ | ||
"sources": [], | ||
"poses": [ | ||
{ | ||
"output": "/actions/main/in/controllerleft", | ||
"path": "/user/hand/left/pose/raw", | ||
"requirement": "optional" | ||
}, | ||
{ | ||
"output": "/actions/main/in/controllerright", | ||
"path": "/user/hand/right/pose/raw" | ||
} | ||
], | ||
"skeleton": [ | ||
{ | ||
"output": "/actions/main/in/skeletonleft", | ||
"path": "/user/hand/left/input/skeleton/left" | ||
}, | ||
{ | ||
"output": "/actions/main/in/skeletonright", | ||
"path": "/user/hand/right/input/skeleton/right" | ||
} | ||
], | ||
"haptics": [ | ||
{ | ||
"output": "/actions/main/out/vibrateleft", | ||
"path": "/user/hand/left/output/haptic" | ||
}, | ||
{ | ||
"output": "/actions/main/out/vibrateright", | ||
"path": "/user/hand/right/output/haptic" | ||
} | ||
] | ||
} | ||
}, | ||
"description": "" | ||
} |
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{ | ||
"name": "Default bindings for OculusTouch", | ||
"controller_type": "oculus_touch", | ||
"last_edited_by": "UnrealEngine", | ||
"bindings": | ||
{ | ||
"/actions/main": | ||
{ | ||
"sources": [], | ||
"poses": [ | ||
{ | ||
"output": "/actions/main/in/controllerleft", | ||
"path": "/user/hand/left/pose/raw", | ||
"requirement": "optional" | ||
}, | ||
{ | ||
"output": "/actions/main/in/controllerright", | ||
"path": "/user/hand/right/pose/raw" | ||
} | ||
], | ||
"skeleton": [ | ||
{ | ||
"output": "/actions/main/in/skeletonleft", | ||
"path": "/user/hand/left/input/skeleton/left" | ||
}, | ||
{ | ||
"output": "/actions/main/in/skeletonright", | ||
"path": "/user/hand/right/input/skeleton/right" | ||
} | ||
], | ||
"haptics": [ | ||
{ | ||
"output": "/actions/main/out/vibrateleft", | ||
"path": "/user/hand/left/output/haptic" | ||
}, | ||
{ | ||
"output": "/actions/main/out/vibrateright", | ||
"path": "/user/hand/right/output/haptic" | ||
} | ||
] | ||
} | ||
}, | ||
"description": "" | ||
} |
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{ | ||
"name": "Default bindings for Rift Headset", | ||
"controller_type": "rift", | ||
"last_edited_by": "UnrealEngine", | ||
"bindings": | ||
{ | ||
"/actions/main": | ||
{ | ||
"sources": [] | ||
} | ||
}, | ||
"description": "" | ||
} |
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