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Hi team! I'm wondering if you have done any kind of performance benchmarking on the maximum number of satellites that Basilisk can simulate at one time before performance issues creep in. I know that there's a lot of things that could impact that maximum number (the machine running the sim, modules are being used, visualization, execution rates, interfaces, etc.) but in some of your multi-sat scenarios, have you tried increasing the number of spacecraft until something breaks? Do you have a general rule of thumb for how many spacecraft should be able to run at one time? Thanks! |
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No, we have not done such tests. As you say, this would depend on your system, CPU, memory, etc. |
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No, we have not done such tests. As you say, this would depend on your system, CPU, memory, etc.