This project aim to recreate the R-Type game in a multiplayer version.
It will emphasize on both the client and server side, with a focus on the network part.
The server will be developed has a game engine, and the client will be a simple game client.
The project is made solely in C++.
This project can run on Windows and Linux.
- Doxygen: see documentation
- CMake: see documentation
- C++ Compiler: see documentation
- Ninja: see documentation
- VCPKG: see documentation
git clone [email protected]:EpitechPromo2027/B-CPP-500-LYN-5-1-rtype-mael.rabot.git && mv B-CPP-500-LYN-5-1-rtype-mael.rabot rtype
cd rtype
Executables are built in root folder.
Use debug.sh script to create a debug build.
./debug.sh
or
debug.bat
Use release.sh script to create a release build.
./release.sh
or
release.bat
This project is documented using Doxygen.
You can find additional information in the docs
folder.
For developers, refer to the Developers.md file.
Name | Github |
---|---|
Mathieu Coulet | Djangss |
Mathieu Borel | mathieu-brl |
Yohann Mangenot | YohannMgt |
Charles Madjeri | charlesmadjeri |
Maël RABOT | Mael-RABOT |
This project is under the GNU General Public License v3.0.
All assets used in this project are under the Creative Commons License.
All assets used in this project are under the Creative Commons License.
Here are the authors of some of the assets: