Releases: ALiVEOS/ALiVE.OS
Release Build 1.7.1
Latest Version set to 1807171
Release Build 1.7.1
[ALL] Updated version to 1.7.1.1807171
[FNC_ANALYSIS] Fix incorrect method call to profileEntity
[FNC_LIVEANALYSIS] Fix issue where analysis called the incorrect marker function.
[SYS_PROFILE] Fix unprivatized variable in "getProfile" operation
[SYS_PROFILE] Ensure Static Data is loaded before use
[MAIN] Add warning to static data handler if called from unscheduled environment
Release Build 1.7.0
Latest Version set to 1807121
Release Build 1.7.0
- [ALL] Updated version to 1.7.0.1807121 clusterbuild 1.82.144710 - Public Stable
- [INDEX] Update Kunduz index by @HeroesandvillainsOS
- [FNC_ANALYSIS] Fix issue where bool was returned rather than marker for live analysis
- [MIL_ATO] Don't resupply aircraft and pilots when a base is unavailable
- [MAIN] Add CFP logistics
- [MAIN] Add CFP static data
- [MAIN] Add static data for CFP
- [SYS_PROFILE][X_LIB] Minor optimizations to spacial_grid, spawn sources now includes ALiVE_SpawnSources var
- [SYS_PROFILE] Use faster and more readable method of combining spawn sources
- [SYS_PROFILE] Profile System destroy operation now terminates profile spawning and simulation
- [SYS_PROFILE] select -> params
- [SYS_PROFILE] Fix spawn radius for vehicle spawn sources, Fix profiles outside of one spawn source's range but inside another's from despawning
- [SYS_PROFILE] Profile simulation and spawning no longer continues while game is paused
- [SYS_PROFILE] Slow down profile combat slightly
- [MAIN] Add function that detects when the game is paused (for stopping simulations)
- [SYS_PROFILE] fnc_getNearProfiles now supports a custom filter
- [SYS_PROFILE] Switch params to select where possible, use params to prevent error
- [SYS_PROFILE] Change profile simulation to a per-frame operation
- [SYS_PROFILE] Optimize profile system, use custom map bounds for spacial grid when necessary
- [SYS_PROFILE] Allow profile spawner to combine nearby spawn sources into a single spawn source to reduce unnecessary work
- [SYS_PROFILE] Optimize profile handler
- [X_LIB] Allow spacial grid to filter using 2D position
- [SYS_PROFILE] Remove Profile Entitiies from combat when spawned
- [SYS_PROFILE] Optimize profile attack creation
- [SYS_PROFILE] Add ability to filter for mulitple factions and test positions with 2D distance
- [SYS_PROFILE][X_LIB] tabs to spaces
- [SYS_PROFILE] Allow profile spawning/despawning to be paused
- [X_LIB] Allow spacialGrid to properly handle values outside of map bounds
- [X_LIB] move default operation for baseclasshash to bottom of switch
- [SYS_PROFILE] Switch profileSpawner to use new spacial grid
- [SYS_PROFILE] optimize getProfile operation for profilehandler
- [SYS_PROFILE] profileVehicle class optimizations
- [SYS_PROFILE] profileEntity class optimizations
- [SYS_PROFILE] profile class optimizations
- [SYS_PROFILE] Add option for fnc_getNearProfiles to retrieve profiles from all sides or types
- [SYS_PROFILE] Optimize fnc_getNearProfiles
- [SYS_PROFILE] Integrate spacial grid for profiles, getNearProfiles
- [INDEX] Cao Bang by @mr-bo-jangles
- [MIL_CQB] Fix issue where CQB factions could be an empty array causing problems down the line
- [INDEX] Napf by @JD_Wang
- [MIL_C2ISTAR][SYS_PROFILE] bug fixes, private/params optimizations
- [X_LIB] Improve performance of spatial grid, only insert items in move operation if the item already exists in the grid
- [X_LIB] Ease-of-use improvements for spacial grid
- [x_lIb] Added spacial grid
- [INDEX] Porto index by Heroes (#513)
- [X_LIB] BIS_fnc_admin returns 0 on hosted, add check that works for hosted
Release Build 1.6.1
Latest Version set to 1804271
Release Build 1.6.1
[ALL] Updated version to 1.6.1.1804271
[MAIN] Adding support for CFP factions
[SYS_ORBATCREATOR] Add 2 mags for each weapon on spawn.
Pre Release Build 1.6.0
Latest Version set to 1804112
Pre Release Build 1.6.0
[ALL] Updated version to 1.6.0.1804112 clusterbuild 1.82.144647 - Public Stable (Tanks DLC)
* Fixed two crashes (#504)
* Allow enableDebugConsole to be an array
* Use BIS_fnc_admin also
* Fixed two crashes
* Tabs to spaces...
* Spaces to tab...
* Tabs to spaces again ^^
* Fixed enableDebugConsole as array && admin menu reworked (#478)
* Allow enableDebugConsole to be an array
* Use BIS_fnc_admin also
* AdminAction Style/Script reworked
* Tabs to spaces
[MAIN] Add CFP Al-Qaeda logistics
[MAIN] Add CFP Afghan Police logistics
[MAIN] Add logistics for CFP Iraqi Police
[MAIN] Update CFP logistics for Taliban
[X_LIB] Added more camera shots for xStream
[SYS_XSTREAM] WIP functions added. Refactored to use camera functions.
[MAIN] Add logistics support for CFP Afghan Army faction
[SYS_ORBATCREATOR] Fix loadout override check
* Fix 498 Indexing cuts off lines in static data
* Fix locality
* PatchRescue
[SYS_ORBATCREATOR] Add basic weapon, item and magazine config to unit export. Support disabling of ORBAT loadouts for those that wish to edit loadouts in 3DEN.
[MAIN] Add 3DEN object attribute to disable ORBAT Creator loadouts. Supports factions created with ALiVE version 1.5.4 and above.
[ALIVECLIENT] Fixed DLL issue for exporting factions to file.
[SYS_ORBATCREATOR] Add ability to export ORBAT Creator factions editor previews and configs.
[X_LIB] Add function that allows export of editor previews from ORBAT Creator.
[MAIN] Add CUP Takistan civilian weapons, Add CFP middle eastern civilian weapons
[INDEX] Chernarus Redux by @HeroesandvillainsOS
* Remove RHS UH60 MEV variants from air transport static data
[SYS_ORBATCREATOR] Add fix so that ammo crate generation supports newly created factions (not just those in config).
[SYS_ORBATCREATOR] Added function to auto generate faction specific supply crates.
[MAIN] Add more CFP logistics entries
[INDEX] IFA3 Staszow (Winter) by @HeroesandvillainsOS
[INDEX] IFA3 Neaville (Winter) by @HeroesandvillainsOS
[INDEX] IFA3 Neaville by @HeroesandvillainsOS
[INDEX] IFA3 Ivachev (Winter) by @HeroesandvillainsOS
[INDEX] I44 Merderet (Winter) by @HeroesandvillainsOS
[INDEX] IFA3 Colleville (Winter) by @HeroesandvillainsOS
[INDEX] IFA3 Baranow (Winter) by @HeroesandvillainsOS
[INDEX] IFA3 Volkhov Forest by @HeroesandvillainsOS
[INDEX] IFA3 Bray Dunes 1940 - Dunkirk by @HeroesandvillainsOS
[INDEX] IFA3 Aachen Outskirts by @HeroesandvillainsOS
[INDEX] Isla Duala by @HeroesandvillainsOS
Release Build 1.5.3
Latest Version set to 1801061
Pre Release Build 1.5.3
[ALL] Updated version to 1.5.3.1801061
[ALL] Use A3 dikCodes instead of CBA's
[INDEX] Updated Prei Khmaoch Luong (again)
[createRoadblock] fixed nil return to array to fix an error (#475)
- Update fnc_createRoadblock.sqf
- fixed description
- optimised one statment (no time for more)
- it was possible to return NIL, but ALiVE_fnc_INS_helpers need everytime an array, fixed
- fixed wrong select
- I've been bamboozled
[MIL_OPCOM] Fix starting forces persistence
[MIL_C2ISTAR] Improved handling of _target input in fnc_TaskRequest
Release Build 1.5.2.1712071
Latest Version set to 1712071
Release Build 1.5.2
[ALL] Updated version to 1.5.2.1712071 clusterbuild 1.80.143751 - Public Stable Hotfix (Tac-Ops DLC)
[MAIN] Add CFP logistics.
[INDEX] Update Prei Khmaoch Luong index by @HeroesandvillainsOS
[MIL_ATO] Added default values to fix errors if ATO ran out of assets (fix #487)
Release Build 1.5.1.1712051
Latest Version set to 1712051
Release Build 1.5.1
[ALL] Updated version to 1.5.1.1712051 clusterbuild 1.78.143717 - Public Stable (Tac-Ops DLC)
[MIL_LOGISTICS] Fixed enum error
[MIL_ATO] Fix ATO creating corrupt profiles (fix #485)
[SYS_ACEMENU] Do away with some logging remnants, and clarify others
[MIL_PLACEMENT_CUSTOM] Handle custom composition lookup to prevent init errors (#471)
[MIL_IED] specify enum after BIS 1.78 changes
[CIV_PLACEMENT] Exit gracefully on creation of roadblocks, if no dominant faction is present (fix #480)
[INDEX] Kastellorizo. Thanks to Beckerman!
[MIL_ATO] Took me ages to fix this user error...
Pre Release Build 1.5.1.1711091
Latest Version set to 1711281
Pre Release Build 1.5.1
[ALL] Updated version to 1.5.1.1711281
[INDEX] Even better index for UNSUNG - Da Krong
[SYS LOGISTICS] Fixed syncing vehicles / objects to the "Player Logistics (disable)"-module did still persist their state
[INDEX] Updated UNSUNG - Da Krong
[INDEX] Added UNSUNG - Khe Sanh
[MAIN] Custom group faction adaption for UNSUNG III (unsung_e & unsung_e)
[MIL_C2ISTAR] Ensured ALiVE_fnc_TaskRequest does not throw an error if MIL C2ISTAR is not available but called by another module
[MIL_IED] Fixed leftover code causing a a script error when placing VBIEDs.
* Revert "stopManagement fix #465 (#466)" This reverts commit 853e603.
* Revert "Update fnc_createRoadblock.sqf (#467)" This reverts commit d19d994.
* Added Placement Inverse Filtering (#455)
* Inverse Filtering on Size for cluster copying
* UI for Inverse Size Filters
* Consolidate image resources into [main] (#462)
[MAIN] Consolidate CS tablet and PDA .paa's
[ALL] Remove redundant CS Tablet and PDA .paa's
* main
* mil_c2istar
* sup_combatsupport
* sup_command
* sup_group_manager
* sup_player_resupply
* sys_logistics
* sys_viewdistance
[ALL] Use consolidated .paa's from main\data\ui
* main
* mil_c2istar
* sup_combatsupport
* sup_command
* sup_group_manager
* sup_player_resupply
* sys_acemenu
* sys_patrolrep
* sys_sitrep
* sys_viewdistance
* stopManagement fix #465 (#466)
* fix #465 handle objNull default value in stopManagement if something happend wrong with the startManagement
* Update fnc_civCommandRouter.sqf
* Update fnc_createRoadblock.sqf (#467)
- fixed description
- optimised one statment (no time for more)
- it was possible to return NIL, but ALiVE_fnc_INS_helpers need everytime an array, fixed
[SYS_PROFILE] Ensured that if a vehicle is deleted all references are also removed from the assigned profiles (fix #463)
[MIL_OPCOM] Fix script error if QRF was called on a destroyed vehicle
[SYS_ORBATCREATOR] Fix issue where export of nested arrays to config format was not supported.
[SYS_ORBATCREATOR] Another attempt at enabling the import and re-edit of ORBATRON factions within ORBATRON
Pre Release Build 1.5.0.1711091
Latest Version set to 1711091
Pre Release Build 1.5.0
[ALL] Updated version to 1.5.0.1711091
[SYS_ORBATCREATOR] Fix issue where insignia did not show in game
[MIL_OPCOM] Reduce the amount of VBIEDs created by using new fnc_placeVBIED param improving performance massively if VBIEDs are used! Health warning: Try to keep the amount of VBIEDs below 20 in your mission!
[MIL_IED] Fixed wrong amount of VBIEDs was selected if vehicles were already existing. Added optional _numberOfVBIEDs input to ALiVE_fnc_placeVBIED, that will directly create the exact amount of VBIEDs in the given radius.
[SYS_ORBATCREATOR] Revert change made to display vehicle code
Pre Release Build 1.5.0.1711071
Latest Version set to 1711071
Pre Release Build 1.5.0
[ALL] Updated version to 1.5.0.1711071
[SYS_ORBATCREATOR] Fix issue where export of insignia customization corrupted init script.
[MIL_OPCOM] Implemented OPCOM dynamic strategic task "capture objective"! If C2ISTAR is placed, and strategic autotasking is used for the players side, then OPCOM will issue a task to capture the highest priority target that is currently being attacked by friendly troops.
[SYS_PROFILE] Handle 2D positions on spawn to avoid errors in persistent missions
[X_LIB] Improved fnc_groupGarrison to not select already garrisoned building-positions
[SYS_PROFILE] Fixed profile system not respecting formerly stored units position and always spawning all units on ground in the same spot. Only perform profileGetGoodSpawnPosition on virtualized AI that also control vehicles to increase performance and decrease spawn time (createUnit creates the AI units in safe spots either way). Removed legacy code.
Fixes:
- profiles were always spawned on ground level.
- profiles always spawned at the same spot instead of their last stored unit position.
- much of senseless legacy code
Note: - if a profile is moved in virtual space (bf.e. y OPCOM) it will therefore also not remain in the originally placed position when spawned again. that is logical and intended.
- if units in a group are placed individually they will return to their formation position. this happens without or with profiled ones, though profiled ones are set directly to their formationpos and won't move for themselves. that is intended.
- init code in units placed in editor has no effect on virtualised units. its same as before.