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BUG: Correct Np when weighting is applied #229

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merged 1 commit into from
Mar 29, 2017

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@JoostJM JoostJM commented Mar 28, 2017

Every voxel in the ROI is considered once per angle in GLRLM.
When weighting is applied in GLRLM, Np has to be corrected, as all angles are combined into one matrix, which mean Np has to reflect the number of voxels assessed (equals number of voxels in ROI * number of times each voxel is assessed).

Every voxel in the ROI is considered once per angle in GLRLM.
When weighting is applied in GLRLM, Np has to be corrected, as all angles are combined into one matrix, which mean Np has to reflect the number of voxels assessed (equals number of voxels in ROI * number of times each voxel is assessed).
@JoostJM JoostJM merged commit d00212c into AIM-Harvard:master Mar 29, 2017
@JoostJM JoostJM deleted the weighting-bug-glrlm branch March 29, 2017 12:34
@JoostJM JoostJM added the bug label Apr 24, 2017
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