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Nicer post-trick animations #25
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…ompleting calypso animation
This has highlighted some brittleness in how I've been dealing with sequential animations, so will need to rejig how things are handled. Most likely will use existing methods to manage a queue instead of playing animations, and then a final notification that just executes the queue |
…orrect main outstanding issue is double-card completing calypso appearing too early, but possibly some other edge cases still a bit off
Keeping the splitting up of calypso complete logic / fresh cards thing as I think it is a bit clearer what's going on, and gives me the option of going back if needed |
Improving animations when tricks are won and cards go to their destinations: