Particle system component for A-Frame.
This component exposes only a subset of the ShaderParticleEngine API.
Property | Description | Default Value |
---|---|---|
preset | Preset configuration. Possible values are: default , dust , snow , rain . |
default |
maxAge | The particle's maximum age in seconds. | 6 |
positionSpread | Describes this emitter's position variance on a per-particle basis. | 0 0 0 |
type | The default distribution this emitter should use to control its particle's spawn position and force behaviour. Possible values are 1 (box), 2 (sphere), 3 (disc) |
1 (box) |
rotationAxis | Describes this emitter's axis of rotation. Possible values are x , y and z . |
x |
rotationAngle | The angle of rotation, given in radians. Dust preset is 3.14 . |
0 |
rotationAngleSpread | The amount of variance in the angle of rotation per-particle, given in radians. | 0 |
accelerationValue | Describes this emitter's base acceleration. | 0, -10, 0 |
accelerationSpread | Describes this emitter's acceleration variance on a per-particle basis. | 10 0 10 |
velocityValue | Describes this emitter's base velocity. | 0 25 0 |
velocitySpread | Describes this emitter's acceleration variance on a per-particle basis. | 10 7.5 10 |
dragValue | Number between 0 and 1 describing drag applied to all particles. | 0 |
dragSpread | Number describing drag variance on a per-particle basis. | 0 |
dragRandomise | WHen a particle is re-spawned, whether it's drag should be re-randomised or not. Can incur a performance hit. | false |
color | Describes a particle's color. This property is a "value-over-lifetime" property, meaning an array of values can be given to describe specific value changes over a particle's lifetime. | #0000FF,#FF0000 |
size | Describes a particle's size. | 1 |
direction | The direction of the emitter. If value is 1 , emitter will start at beginning of particle's lifecycle. If value is -1 , emitter will start at end of particle's lifecycle and work it's way backwards. |
1 |
duration | The duration in seconds that this emitter should live for. If not specified, the emitter will emit particles indefinitely. | null |
enabled | When true the emitter will emit particles, when false it will not. This value can be changed dynamically during a scene. While particles are emitting, they will disappear immediately when set to false . |
true |
particleCount | The total number of particles this emitter will hold. NOTE: this is not the number of particles emitted in a second, or anything like that. The number of particles emitted per-second is calculated by particleCount / maxAge (approximately!) | 1000 |
texture | The texture used by this emitter. | ./images/star2.png |
randomise | When a particle is re-spawned, whether it's position should be re-randomised or not. Can incur a performance hit. | false |
opacity | Either a single number to describe the opacity of a particle. | 1 |
blending | The blending mode of the particles. Possible values are 0 (no blending), 1 (normal), 2 (additive), 3 (subtractive), 4 (multiply) |
2 |
maxParticleCount | 250000 |
<a-entity position="0 2.25 -15" particle-system="preset: dust"></a-entity>
<a-entity position="0 2.25 -15" particle-system="preset: snow"></a-entity>
<a-entity position="0 2.25 -15" particle-system="preset: rain"></a-entity>
<a-entity position="0 2.25 -15" particle-system="preset: dust; texture: ./images/star2.png; color: #0000FF,#00FF00,#FF0000"></a-entity>
Enables the emitters. Useful to start the animations when enabled
is set to false
.
Disables the emitters.
this.el.components['particle-system'].startParticles();
this.el.components['particle-system'].stopParticles();
Install and use by directly including the browser files.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>A-Frame Particle System Component Example</title>
<meta name="description" content="Hello, World!">
<script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-particle-system-component.min.js"></script>
</head>
<body>
<a-scene>
<!-- Particle system uses 'default' preset, setting custom colors. -->
<a-entity position="0 2.25 -15" particle-system="color: #EF0000,#44CC00"></a-entity>
<a-sphere position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 1" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 1" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#000000"></a-sky>
</a-scene>
</body>
</html>
https://www.npmjs.com/package/aframe-particle-system-component
npm install aframe-particle-system-component
npm install
npm run dev
Based on the ShaderParticleEngine by Squarefeet.